Environment Artist
Creating World GamesWhat you’ll do
-Build scenes, prefabs and modular kits that bring the world to life, interpreting concept art with the right form, scale and composition.
-Gather references and create mood boards to guide your assets and environments.
-Contribute visual ideas during preproduction and beyond, suggesting improvements while staying true to the art direction.
-Create realistic, game-ready materials using PBR workflows, with a strong eye for texture detail and material accuracy.
-Build modular kits to design’s metric requirements so they scale cleanly across the world.
-Integrate assets into UE5 following documented workflows, and solve geometry, texture and profiling-led performance issues.
-Own the quality of your scenes with minimal oversight, estimating tasks well and hitting deadlines.
-Present your work in art reviews, give and take feedback openly, and collaborate closely with Design, Tech Art and Production.
What we're looking for
- 2+ years’ experience in game development
- UE4/5 Experience
- Excellent understanding of current game art processes, limitations, and dependencies
- Strong ability to create believable, realistic environments in a real-time engine
- Proficient experience with relevant software packages such as 3DS Max or Blender, Photoshop, Substance Designer/Painter, and ZBrush
- A strong understanding of UE5 and its new technologies such as Nanite and Lumen and working with PBR materials to ensure all artwork is to a high standard - Good communication and written skills
- Traditional painting skills
- An excellent understanding of world building