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Game Dev Studio Making Franchise Games logo
2 hours ago
Full-time
Remote
Europe
Environment Artist

  • High-poly sculpt in Zbrush;
  • SubD modeling in Max / Maya;
  • Optimal low-poly modeling;
  • Creation of UV mapping and textures;
  • Good understanding of the modular system for assets creation;
  • Texturing in the Substance Painter;
  • Materials creation in Substance Designer;
  • Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons;
  • Ability to interpret / improve the concept idea;
  • Teamwork skills.

You’re a rockstar
if you have

  • Assembling assets into a scene in game engines (UnrealEngine 4, Unity, etc)
  • Good knowing of pipelines for plants creation;
  • Intermediate English level and above.