Environment Artist
Game Dev Studio Making Franchise Games
2 hours ago
Full-time
Remote
Europe
Environment Artist
- High-poly sculpt in Zbrush;
- SubD modeling in Max / Maya;
- Optimal low-poly modeling;
- Creation of UV mapping and textures;
- Good understanding of the modular system for assets creation;
- Texturing in the Substance Painter;
- Materials creation in Substance Designer;
- Good understanding of modern pipelines and requirements for creating the environment, hardsurface, and weapons;
- Ability to interpret / improve the concept idea;
- Teamwork skills.
You’re a rockstar
if you have
- Assembling assets into a scene in game engines (UnrealEngine 4, Unity, etc)
- Good knowing of pipelines for plants creation;
- Intermediate English level and above.