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Environment Artist

NZ Game Studio
2 hours ago
Contract
Hybrid
Worldwide
$31 - $46 NZD hourly
Environment Artist

This is a full-time 9-month contract position, with a strong preference for candidates who can work on-site from our Auckland office. For the right candidate, we may be able to support remote work within New Zealand. Please note, you must have the right to work in New Zealand to be eligible for this position.

We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspect of your culture or identity, you have an important role to play in our team.

Contract Rate: NZD $31 – $46 / hr

Key Responsibilities

  • Create high-quality 3D environment assets, including architecture, props, foliage, and natural elements.
  • Work across the environment art pipeline, including high-poly and low-poly modelling, UVs, texturing, and in-engine implementation.
  • Create environments and assets that fit the game’s visual style and artistic direction.
  • Assemble, dress, and refine environments within Unreal Engine.
  • Work closely with the Art Lead to develop and refine environment designs and visual direction.
  • Create modular asset kits and reusable environment assets to support efficient world building.
  • Work closely with designers and other artists to ensure environments support gameplay requirements and integrate with the wider asset pipeline.
  • Iterate on environments and assets based on feedback from the Art Lead and wider development team.
  • Help identify and resolve artistic and technical issues, including asset optimisation and performance considerations.

Job Requirements

  • Experience as a 3D Environment Artist within game development.
  • Strong portfolio demonstrating high-quality 3D environments and assets.
  • Strong understanding of composition, colour, lighting, shape, and visual storytelling.
  • Strong understanding of stylised environment art and the ability to adapt to different visual styles.
  • Strong art fundamentals.
  • Experience creating both high-poly and low-poly environment assets.
  • Experience creating modular assets and environment kits.
  • Experience with UV creation, optimisation, and texture workflows.
  • Experience with texturing tools such as Substance Painter or Substance Designer.
  • Experience with modern 3D software such as Blender, Maya, 3ds Max, or ZBrush.
  • Experience working with Unreal Engine to assemble and dress game environments.
  • Understanding of the technical requirements of creating optimised, game-ready environment assets.
  • Ability to work collaboratively with artists, designers, and other members of the development team.
  • Strong communication skills and an ability to take feedback and iterate quickly.