3D Generalist & Character Artist
Fantasy Gaming ProjectI'm looking for a super 3D Generalist and also a Character Artist to join the team for three month fixed term contracts. Please note this isn't a traditional games role - we're making realistic industrial characters and environments, not superheroes and fantasy worlds. Our work is super fast paced, with constant requests coming in and going out. So really you'd need to have worked somewhere with a constant DLC type stream of work.
Here's what I'm looking for. MUST be Europe or India based.
3D Generalist
â– Create and refine 3D assets across characters, environments, props, and vehicles (organic and hard-surface)
â– Build and texture assets
â– Set up environments and contribute to cinematic sequences within Unreal Engine, including camera animation, lighting, and scene composition
â– Prepare assets for integration into Unreal Engine, ensuring compatibility and optimization for real-time pipelines
■Rig characters and mechanical assets within Unreal Engine as needed — joint hierarchies, skeleton systems, and skin weighting for clean, production-ready deformation
â– Collaborate across teams to ensure assets meet both artistic and technical requirements Skill Priority Breakdown
■Strong all-around 3D art proficiency — modeling, texturing, and material creation (organic and hard-surface)
â– Solid working knowledge of Unreal Engine (art side): asset integration, materials, lighting basics, and scene setup
Character Artist
â– Strong, shipped experience as a character artist in Unreal Engine (UE5).
â– Hands-on MetaHuman experience, including customizing bodies and fitting clothing to them.
â– Experience shipping characters for VR, with a solid grasp of performance budgets, LODs, and how characters read up close in a headset.
â– Deep skill in skinning and weight painting, cloth and garment fitting, and fixing deformation issues on rigged characters.
■Comfortable going into an existing pipeline, diagnosing what’s broken, and fixing it rather than starting from scratch.
â– A portfolio showing real-time character work, ideally including clothing, PPE, or hard-surface accessories on rigged characters.