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3D Character Rigger

Indie Studio
3 hours ago
Contract
Remote
Worldwide
Character Artist

3D Character Rigger to help prepare characters and creatures for OmniSpire, a dark gothic / dark fantasy action RPG currently in active development.

This is an unpaid independent-contractor opportunity.

The primary focus is creating high-quality, animation-ready character rigs, including skeleton setup, skinning, weight painting, and animator-friendly controls.

You will work with completed retopologized character models and prepare them for our animation team.

This is primarily a technical rigging position. Character animation experience is welcome but not required.

PRIMARY FOCUS: CHARACTER RIGGING & SKINNING

You will be responsible for preparing characters for animation, including:

• Creating and refining character skeletons and rigs

• Skinning and weight painting character meshes

• Building animator-friendly controls, including IK/FK systems

• Ensuring clean deformation during movement and animation

• Rigging humanoid and non-humanoid characters

• Preparing clothing, armor, and separate character meshes

• Troubleshooting rigging and deformation issues

• Organizing and delivering production-ready character files

Clean skin weights, reliable deformation, and ease of use for animators are the most important priorities.

REQUIREMENTS

Applicants should have:

• Demonstrated character rigging experience, supported by a portfolio

• Strong understanding of skinning, weight painting, and joint deformation

• Experience creating functional animation controls

• Proficiency with Blender, Maya, or other suitable rigging software

• Ability to troubleshoot rigging and deformation problems

• Strong English communication skills for collaboration and feedback

• Ability to organize and deliver clean, usable character rigs

Professional industry experience is not required, but applicants should already have a solid foundation in rigging and skinning.

PREFERRED QUALIFICATIONS

Additional experience is especially helpful in:

• Humanoid and creature rigging

• Advanced IK/FK systems and custom controls

• Rigging characters with clothing or modular armor

• Creating reusable character rigs

• Technical rigging tools or scripting

• Preparing rigs for real-time game engines