3D Character Rigger
Indie Studio3D Character Rigger to help prepare characters and creatures for OmniSpire, a dark gothic / dark fantasy action RPG currently in active development.
This is an unpaid independent-contractor opportunity.
The primary focus is creating high-quality, animation-ready character rigs, including skeleton setup, skinning, weight painting, and animator-friendly controls.
You will work with completed retopologized character models and prepare them for our animation team.
This is primarily a technical rigging position. Character animation experience is welcome but not required.
PRIMARY FOCUS: CHARACTER RIGGING & SKINNING
You will be responsible for preparing characters for animation, including:
• Creating and refining character skeletons and rigs
• Skinning and weight painting character meshes
• Building animator-friendly controls, including IK/FK systems
• Ensuring clean deformation during movement and animation
• Rigging humanoid and non-humanoid characters
• Preparing clothing, armor, and separate character meshes
• Troubleshooting rigging and deformation issues
• Organizing and delivering production-ready character files
Clean skin weights, reliable deformation, and ease of use for animators are the most important priorities.
REQUIREMENTS
Applicants should have:
• Demonstrated character rigging experience, supported by a portfolio
• Strong understanding of skinning, weight painting, and joint deformation
• Experience creating functional animation controls
• Proficiency with Blender, Maya, or other suitable rigging software
• Ability to troubleshoot rigging and deformation problems
• Strong English communication skills for collaboration and feedback
• Ability to organize and deliver clean, usable character rigs
Professional industry experience is not required, but applicants should already have a solid foundation in rigging and skinning.
PREFERRED QUALIFICATIONS
Additional experience is especially helpful in:
• Humanoid and creature rigging
• Advanced IK/FK systems and custom controls
• Rigging characters with clothing or modular armor
• Creating reusable character rigs
• Technical rigging tools or scripting
• Preparing rigs for real-time game engines