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3D Artist (Games)
Indepedent Game Studio
2 hours ago
Full-time
Hybrid
Worldwide
3D Artist
We need a senior 3D artist who's happy working across many asset types and enjoys the range. One week might be a playable character, the next a set of props, the next a new level blocked out with a designer.
The art direction is set by the project's art director. Your job is to bring that style into 3D and into the engine, consistently and at volume. You'll take each asset from first blockout to working in-engine. We'll trust you to solve problems and bring ideas, not just wait for direction.
What you'll do
- Model, UV and texture stylised characters, props and environment pieces, from concept to final asset
- Get your own work into UE5: import, set up material instances, LODs and collision, and check it in context
- Block out spaces and minigame layouts with design, then take them to final art
- Keep assets inside PC and console performance budgets, and fix problems when they show up in the build
- Flag issues early and suggest better ways to do things in the art pipeline
- Give feedback to and support other artists on the team
What you'll need
- Around 5 years making 3D art for games, with at least one shipped title. A strong portfolio counts for more than years
- A portfolio of stylised work, ideally including characters, props and environments
- Proven ability to match an established art style that someone else defined
- Hands-on experience getting assets working in Unreal Engine 5, not just modelling for it
- Strong skills in Blender or Maya, plus clean topology, efficient UVs and stylised texturing
- Comfort working independently: you manage your own priorities, ask questions early and communicate clearly in writing
- Fluent written and spoken English