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2 hours ago
Full-time
Hybrid
Worldwide
3D Artist

You will work with artists and engineers to create and integrate 3D content for complex simulation systems. You will develop game-ready assets, configure them in MAK’s proprietary software, and build terrains using commercial and in-house tools.

In This Role, You Will:

  • Create game-ready 3D art assets, including vehicles such as tanks, helicopters, and planes, and props such as buildings and other environmental features.
  • Configure and integrate art assets in MAK’s proprietary software.
  • Build terrains using commercial and in-house tools.
  • Collaborate in a team environment to enhance productivity and meet project deadlines.


What YOU need:

Required:

  • Bachelor’s degree in Graphics or equivalent related experience.
  • Proficiency in 3ds Max or Maya, Photoshop, and Substance Painter.
  • Familiarity with low- and high-poly modeling.
  • Ability to create textures and effects maps, preferably in a PBR (Physically Based Rendering) pipeline.
  • Strong visual art skills.
  • Ability to work independently, manage priorities, and take a proactive approach.
  • Basic understanding of coding, scripting, and computers.

Preferred:

  • Experience with Presagis Creator, Presagis Terra Vista, UV Layout, ZBrush, and MotionBuilder.
  • Knowledge of and experience creating VFX (Visual Effects) particle systems and animations.
  • Experience with character animation and rigging.
  • Understanding of GIS (Geographic Information Systems) data and tools, including experience creating and working with GIS data using QGIS and Global Mapper.
  • Knowledge of rendering systems, including scene graphs, lighting, draw calls, and shaders.
  • Experience with DI Guy motion editor and working with .psfx files in DI Guy
  • In-depth knowledge of military vehicles.
  • Defense contractor or military experience.