3D Artist
Commercial 3D Studio
2 hours ago
Full-time
Hybrid
Worldwide
3D Artist
You will work with artists and engineers to create and integrate 3D content for complex simulation systems. You will develop game-ready assets, configure them in MAK’s proprietary software, and build terrains using commercial and in-house tools.
In This Role, You Will:
- Create game-ready 3D art assets, including vehicles such as tanks, helicopters, and planes, and props such as buildings and other environmental features.
- Configure and integrate art assets in MAK’s proprietary software.
- Build terrains using commercial and in-house tools.
- Collaborate in a team environment to enhance productivity and meet project deadlines.
What YOU need:
Required:
- Bachelor’s degree in Graphics or equivalent related experience.
- Proficiency in 3ds Max or Maya, Photoshop, and Substance Painter.
- Familiarity with low- and high-poly modeling.
- Ability to create textures and effects maps, preferably in a PBR (Physically Based Rendering) pipeline.
- Strong visual art skills.
- Ability to work independently, manage priorities, and take a proactive approach.
- Basic understanding of coding, scripting, and computers.
Preferred:
- Experience with Presagis Creator, Presagis Terra Vista, UV Layout, ZBrush, and MotionBuilder.
- Knowledge of and experience creating VFX (Visual Effects) particle systems and animations.
- Experience with character animation and rigging.
- Understanding of GIS (Geographic Information Systems) data and tools, including experience creating and working with GIS data using QGIS and Global Mapper.
- Knowledge of rendering systems, including scene graphs, lighting, draw calls, and shaders.
- Experience with DI Guy motion editor and working with .psfx files in DI Guy
- In-depth knowledge of military vehicles.
- Defense contractor or military experience.