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Senior Environment/Level Artist

Creating Hybrid Visual Entertainment Productions
22 minutes ago
Full-time
Hybrid
Worldwide
Environment Artist

With a focus on environment art, you'll be involved in the design and full-circle creation of high-end 3d scenes, from hero asset modeling, texturing, surfacing, to complex interiors and landscape assembly, lighting, and optimization according to the specs of the destination engine. As we've got our hands on top franchises, high level attention to details and sharp artistic skills are a must.

As a Senior Artist you'll be expected to take ownership over one or more sectors of a complex (and possibly vast) environment. Working closely with the Supervisor(s), you'll start by evaluating the artistic requirements and technical complexity of the project. On your given portion of the environment work, you'll be helping breaking down the workload to be distributed across the team, also coming up with suggestions and workflow ideas.

Senior Artists are responsible for most of the 'guiding' art work, they take care of challenging scene assembly and management in an autonomous manner, and keep an eye over the less experienced Artists by mentoring them. You'll be reporting directly to the internal supervising and production team, embracing feedback with a can-do attitude. Proactivity and communication skills are fundamental: the consistent quality of our work depends on the efficient sync of our senior staff.

Requirements :
  • Extensive experience in the visual entertainment industry (games, vfx, animation) involving realtime engines, with a focus on world building (Unreal, Unity, Cryengine, or similar ones).
  • Proven ability in at least three CG disciplines (modeling, texturing, layout, shading, matte painting, lookdev, lighting, fx, etc).
  • Exceptionally developed eye for shape, contrast, color, composition, and deep knowledge of how to control them in a story-driven fashion.
  • Even-tempered professional attitude, able to stay solid as a rock under pressure, while communicating clearly and friendly.
  • A keen interest in improvement and discovery. If a problem doesn't have an obvious solution, you roll up your sleeves and get at it.
  • Solid understanding of physically based rendering, photography and color spaces.
  • Extensive design and architectural visual library, and ability to put it in practice under different lore requirements.
  • Ability to multitask while switching between multiple software and plug-ins (not stuck with your one favourite program).
Pluses :
  • Concept art and traditional art portfolio (drawings and paintings).
  • Familiarity with complex shading networks, 2.5D projection techniques, compositing, and ability to approach color-theory numerically.
  • Some experience with on-location photogrammetry scanning and HDRI data acquisition and processing.
  • An attitude towards efficiency via proceduralism and streamlineable approaches, with a good sense for when manual is better than automatic. Especially in relation to teamwork and workload distribution.
  • Understanding of version/revision control systems (Perforce, SVN, etc).
  • Python scripting and basic tool development skill