Environment Artist
French Game Dev StudioWe are looking for a 3D Environment Artist to contribute to the development of our new narrative project.
Why is joining us in this role a great opportunity?
You'll be joining the Art team behind the A Plague Tale license to work on a new, unannounced project. This is your chance to collaborate with experienced artists, quickly develop your skills, and be involved in advanced level design, from the basic structure to the final artwork. A real opportunity to have a visible impact and expand your versatility! Your team Under the direction of the Art Director, Olivier Ponsonnet, you will work on the various stages of production in support of the level teams, composed of Level Designers, Narrative Level Designers and Artists. You will also collaborate with other teams (Game Designers, QA, etc.).
Your missions
- You will produce high-poly and low-poly 3D elements based on photos and/or designs
- You will participate in the creation of environments, paying particular attention to lighting and composition.
- You will respect the artistic and technical constraints and the pre-defined schedule
The fundamentals for succeeding in this role
- You have already held a similar position in the video game industry.
- You are proficient in 3DS Max, Photoshop, and Substance.
- You are proficient in PBR modeling and texturing techniques
- You are creative with a good sense of observation and attention to detail.
- You are methodical
- You enjoy working in a team and you demonstrate a good open-mindedness.
- You have an operational level of French and English (spoken, written)
Additional information
The position is full-time, based in Bordeaux.
Relocation assistance is provided if you need to move to join us.
Your salary
The salary for this position ranges from €31,500 to €48,000, depending on your experience. This includes your fixed annual salary for 35 hours per week over 12 months and annual bonuses.