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Remote Environment Artist (Temp)

Creative Game Dev Studio
1 hour ago
Temporary
Remote
United States
$25 - $30 USD hourly
Environment Artist

Hiring a 3D Environment Artist to help us develop immersive and visually compelling environments for video games. We are seeking a creative individual who is comfortable working across multiple stages of environment development, from early concept art and visual exploration to 3D modeling, texturing, and Unreal Engine Implementation. 

KEY RESPONSIBILITIES

  • Create Environment concept art, sketches, mood boards, and visual explorations.
  • Design landscapes, architecture, structures, environmental props, and world building elements.
  • Translate creative direction and reference materials into cohesive environment designs.
  • Develop compositions and visual concepts to communicate environmental layouts, lighting, color, and atmosphere.
  • Help establish and maintain a consistent visual style across environments and assets.
  • Design and create high-quality 3D environment assets using Maya.
  • Model environmental props, architecture, terrain, foliage, rocks and other natural or man-made elements.
  • Create both modular and unique environment assets for use in game engines.
  • Develop high-poly and low-poly models with clean topology.
  • Create UV layouts, textures, and materials.
  • Build landscapes and terrain using Unreal Engine landscape tools and other environment creation workflows.
  • Help maintain organized asset libraries, project files, and environment workflows.

QUALIFICATIONS

  • You have a BS in computer science or the arts or a BA in design field or equivalent experience.
  • Proficiency utilizing software’s such as Adobe Suite After Effects, Photoshop, Illustrator. And 3D software’s such as Unreal Engine, Autodesk Maya/Cinema 4D.
  • Strong portfolio showcasing understanding of 3D environments, props, and environment design.
  • Experience creating environment concept art, sketches, or visual development artwork.
  • A strong understanding of topology, UV mapping, texturing, and material creation.
  • Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from directors.
  • Excellent communication and problem-solving skills.
  • Experience utilizing version control systems such as Perforce or Git.
  • Strong attention to details and a keen eye for aesthetics.
  • Ability to work with deadlines and self-manage time.
  • Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications.
  • Comfortable taking on multiple roles.

 

NICE TO HAVE -

  • Experience working with game engines.
  • Experience working with 3D software’s such as Maya, Blender, or Cinema 4D.
  • Knowledgably in using Slack.
  • An interest in game development.

PAY RANGE INFO

This is a temporary part-time employee position with a duration of approximately 3 months, with the potential for extension or conversion to an ongoing part-time or full-time role.

The hourly rate for this position ranges from $25.00 – $30.00/hr.