Skip to main content
Blockchain Gaming logo

Remote Environment Artist

Blockchain Gaming
2 hours ago
Part-time
Remote
Australia
Environment Artist

We are looking for a talented and versatile 3D Environment Artist to help build immersive environments for

an ambitious sci-fi video game. The ideal candidate is an environment generalist with a strong artistic eye, solid technical skills, and hands-on experience in Unity.

You should be comfortable owning environments end to end - from concept interpretation and level greyboxing through modeling, texturing, lighting, optimization, and final implementation in Unity.

Responsibilities:

  • Level design and greyboxing: Create level layouts, blockouts, and playable spaces in Unity with attention to navigation, gameplay flow, composition, and environmental storytelling.
  • Hard-surface modeling: Build sci-fi architecture, structures, props, and modular environment kits with production-ready geometry.
  • Texturing and materials: Create PBR textures, UVs, baked maps, trim sheets, and optimized materials.
  • Unity implementation: Assemble environments, set dressing, prefabs, and game-ready scenes using organized asset workflows.
  • Lighting and atmosphere: Deliver cinematic real-time lighting in Unity, including baked/dynamic lights, post-processing, and atmosphere.
  • Shaders: Create and adapt shaders and materials using Unity Shader Graph and relevant rendering tools.
  • Optimization: Manage LODs, polygon budgets, texture memory, batching, and lighting performance.
  • Collaboration: Work with concept artists, designers, and developers to deliver visually cohesive, functional environments.

Required Qualifications:

  • At least 3 years of relevant professional experience in 3D environment art for games.
  • Strong hands-on Unity experience in environment creation, scene assembly, lighting, materials, shaders, and optimization.
  • Proficiency in hard-surface 3D modeling, particularly sci-fi architecture, mechanical props, and modular environments.
  • Experience with level greyboxing/blockouts and fundamental level design principles.
  • Knowledge of PBR texturing, UV mapping, baking, material authoring, and trim-sheet workflows.
  • Experience with real-time lighting and post-processing within Unity.
  • Working knowledge of Unity Shader Graph and Unity rendering pipelines.
  • Full game art pipeline knowledge and the generalist ability to take environments from concept through polished, game-ready implementation in Unity.
  • Strong grasp of scale, composition, color, material definition, and environmental storytelling.
  • Ability to work independently, communicate clearly, and meet production deadlines.
  • Availability for 25-40 hours per week.

Preferred / Bonus Skills:

  • Blender 3D experience is a plus.
  • Experience with sci-fi, futuristic, industrial, or other hard-surface-heavy environments.
  • Experience with Substance 3D Painter, Substance 3D Designer, or equivalent tools.
  • Experience with Unity URP and/or HDRP, procedural workflows, VFX, or volumetric effects.
  • Experience on shipped or commercially developed games.

Portfolio Requirements:

  • A portfolio demonstrating relevant work is mandatory. It should ideally show real-time game environments, hard-surface modeling, materials/texturing, and lighting.
  • Environment breakdowns (blockouts, wireframes, modular assets, materials, and final in-engine results) are especially valuable.
  • Applications without a relevant portfolio will not be considered.