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Environment Artist

Singapore Game Studio
10 minutes ago
Full-time
On-site
Singapore
Environment Artist

We are expanding our Singapore studio and welcome talented artists from around the world to join us in creating high-quality, engaging, and visually memorable mobile games.

About the Role

We are looking for a 3D Environment Artist to join our realistic Western-style Unity mobile game project.

This role focuses on creating, refining, and optimizing high-quality 3D environment assets for real-time gameplay. The ideal candidate has strong modeling and material skills, a deep understanding of the PBR workflow, and the ability to enhance environment assets beyond the original concept art while maintaining consistency with the project’s visual direction.

Responsibilities

  • Create and optimize 3D environment models for a realistic Western-style Unity mobile game.
  • Ensure environment assets meet the project’s visual quality standards, performance requirements, and overall art direction.
  • Produce environment assets based on concept art and project needs, including modeling, UVs, texture baking, AO maps, normal maps, PBR textures, and material setup.
  • Refine and enhance assets based on concept art, improving shape language, sculptural quality, material depth, and final in-game presentation.
  • Review outsourced environment assets, provide clear feedback, and guide external vendors to meet project quality and style requirements.
  • Participate in the design and production of in-game visual content to improve overall game quality and player experience.
  • Work closely with concept artists, level artists, TA, engineers, and other art teams to ensure assets are production-ready and properly integrated into Unity.
  • Balance visual quality and asset efficiency to support smooth performance on mobile devices.

Requirements

  • 6-10 years of experience as a 3D Environment Artist or similar role in the game industry.
  • Art-related academic background is preferred.
  • Experience with realistic Western-style game projects is highly preferred.
  • Strong art fundamentals, including modeling, shape design, proportion, composition, color sense, material understanding, and realistic visual presentation.
  • Proficient with Unity, 3ds Max, Maya, Photoshop, ZBrush, Substance Painter, or similar production tools.
  • Deep understanding of the PBR production pipeline, including modeling, UVs, baking, AO/normal maps, texturing, material setup, and real-time engine delivery.
  • Strong modeling, sculpting, and material refinement skills, with the ability to create polished environment assets.
  • Able to perform secondary creative refinement based on concept art, improving the final asset quality rather than simply copying the original design.
  • Able to control asset quality, polygon count, texture specifications, and resource efficiency based on project requirements.
  • Good communication and teamwork skills, with the ability to collaborate effectively across departments.
  • Able to communicate in English in a professional work environment, including daily collaboration, meetings, and written communication.
  • Proactive, responsible, detail-oriented, and willing to polish work to a high standard.
  • Open to feedback, highly collaborative, and able to work under reasonable production pressure.
  • Passionate about games; candidates who actively play games are preferred.