Environment Artist
AAA Studio
13 minutes ago
Full-time
Hybrid
Worldwide
Environment Artist
What you will do:
- Create and apply materials across a variety of subject matter
- Troubleshoot and maintain levels to stay in frame rate, memory, and design spec
- Act as point of contact to achieve design and art direction goals as it pertains to building game art
What skills you will use:
- 5+ years experience modeling high quality environments. Likely at least one shipped AAA title
- Strong ability to define complex looks for the most challenging levels with minimal concept art and direction
- Expert understanding of how to build environments in AAA game development
- Collaborative mindset while working closely with other departments to find and propose solutions for the betterment of the game
- Strong art sensibilities related to color, composition and scale
- Self-motivated—can execute the vision for the level until completion in a timely and efficient manner.
- Proficient at sculpting/painting surface details and controlling shader features that represent a wide variety of material types
- Full understanding of shader construction using a material editor for rendering physically based game environments
- Able to create efficient UV layouts and bake textures from high res meshes
- Strong ability to create tiling and trim texture sets
- Manage texture memory and Shader performance
- Great team-player—willing to seek help and feedback from others and give it in return. Being extremely proactive in sharing info and assets. Open to direction and iteration.
- Able to meet schedules, be flexible and proactive, communicating evolving project needs
- Proficiency using Maya, Substance, ZBrush, or equivalent software