Environment Artist
Narrative Driven Video GameHi! We’re currently working on a narrative-driven action adventure video game, and we’re looking for a 3D Environment Artist for a longer-term, ongoing collaboration.
Our game is uniquely African, from environments to characters and enemies, deeply rooted in its stories and mythology. It’s set in precolonial Africa, so environments lean heavily toward natural landscapes, and settlement areas reflect the lifestyle, architecture, and infrastructure of that time period.
Job Mode: Remote
Salary: NGN3,500 - NGN4,000/hr
Min weekly hours required: 25hrs
Responsibilities
- Transform 3D blockouts into polished, game-ready environments by using and adapting custom or purchased assets, guided by concept art and visual references.
- Model, sculpt, texture, and optimize assets according to the project's visual style and technical requirements.
- Build modular environment kits that can be efficiently reused across levels.
- Create realistic or stylized materials using PBR workflows.
- Set dress environments to create believable, visually interesting spaces.
- Work closely with Level Designers to ensure environments support gameplay, navigation, and player experience.
- Collaborate with the Art Director and Lead Artist to maintain visual consistency and quality.
- Optimize assets for real-time performance, including polygon counts, texture resolution, UVs, LODs, and material complexity.
- Integrate assets into the game engine and ensure they function correctly in-engine.
- Help establish and maintain environment art pipelines, workflows, and standards.
- Take ownership of assigned environments or asset sets from concept/reference through final implementation.
- Participate in reviews, receive feedback, and iterate quickly while maintaining quality.
- Stay current with modern environment art techniques, tools, and industry best practices