Character Artist
AAA Studio
7 hours ago
Full-time
Hybrid
Worldwide
Character Artist
You create high-quality 3D characters for UNRECORD: full characters, clothing, and accessory pieces, built with a classic AAA production pipeline and digital tailoring tools. Your work contributes to the visual fidelity and believable detail of our world.
The role calls for a strong artistic culture, solid anatomy skills, and a good understanding of fabrics, so that character designs read as grounded and visually striking in the game.
Regular on-site presence is expected. Partial remote work is possible.
RESPONSIBILITIES
- Create high-fidelity 3D character models, textures, and material setups in line with the realistic visual style of the project
- Sculpt high-poly models, then produce clean retopology suitable for deformation, efficient UV layouts, and baked maps (normal, AO, curvature, etc.)
- Author photorealistic PBR textures and material instances for real-time use
- Work with Technical Art, Animation, and Design so that assets meet runtime performance budgets and technical constraints
- Keep file structures clean and integrate character assets into the engine pipeline
- Take part in asset reviews and iterate on feedback from art direction and playtests
- Build characters from existing concepts, and contribute to character design upstream, in 2D or directly in 3D, when needed
REQUIREMENTS
- Experience in 3D character art or asset-focused roles for real-time applications
- A portfolio showing realistic character work; personal projects, mods, and demos are welcome
- Excellent command of industry-standard tools (ZBrush, Maya, Blender, Substance 3D Painter, Marvelous Designer, etc.)
- Strong understanding of human anatomy, proportions, silhouette, and cloth behavior
- Solid grasp of the classic AAA character pipeline (high-to-low poly workflows, UVs, PBR texturing)
- Broad artistic culture (games, film, visual arts, photography)
- Creative mindset and careful attention to detail
- Comfortable working hands-on in production
- Fluent or professional working proficiency in English and French, written and spoken
- Knowledge of real-world garments, textiles, and clothing materials is a plus
- Experience creating hyperrealistic, non-fantasy characters is a plus
- Experience with Unreal Engine 5 workflows is a plus
- A basic understanding of rigging, skinning, and technical setup is a plus
- Ability to produce 2D concept art or quick visual iterations in early design phases is a plus
- A passion for open-world and/or FPS games is a plus