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Character Artist

AAA Studio
7 hours ago
Full-time
Hybrid
Worldwide
Character Artist

You create high-quality 3D characters for UNRECORD: full characters, clothing, and accessory pieces, built with a classic AAA production pipeline and digital tailoring tools. Your work contributes to the visual fidelity and believable detail of our world.

The role calls for a strong artistic culture, solid anatomy skills, and a good understanding of fabrics, so that character designs read as grounded and visually striking in the game.

Regular on-site presence is expected. Partial remote work is possible.

RESPONSIBILITIES

  • Create high-fidelity 3D character models, textures, and material setups in line with the realistic visual style of the project
  • Sculpt high-poly models, then produce clean retopology suitable for deformation, efficient UV layouts, and baked maps (normal, AO, curvature, etc.)
  • Author photorealistic PBR textures and material instances for real-time use
  • Work with Technical Art, Animation, and Design so that assets meet runtime performance budgets and technical constraints
  • Keep file structures clean and integrate character assets into the engine pipeline
  • Take part in asset reviews and iterate on feedback from art direction and playtests
  • Build characters from existing concepts, and contribute to character design upstream, in 2D or directly in 3D, when needed

REQUIREMENTS

  • Experience in 3D character art or asset-focused roles for real-time applications
  • A portfolio showing realistic character work; personal projects, mods, and demos are welcome
  • Excellent command of industry-standard tools (ZBrush, Maya, Blender, Substance 3D Painter, Marvelous Designer, etc.)
  • Strong understanding of human anatomy, proportions, silhouette, and cloth behavior
  • Solid grasp of the classic AAA character pipeline (high-to-low poly workflows, UVs, PBR texturing)
  • Broad artistic culture (games, film, visual arts, photography)
  • Creative mindset and careful attention to detail
  • Comfortable working hands-on in production
  • Fluent or professional working proficiency in English and French, written and spoken
  • Knowledge of real-world garments, textiles, and clothing materials is a plus
  • Experience creating hyperrealistic, non-fantasy characters is a plus
  • Experience with Unreal Engine 5 workflows is a plus
  • A basic understanding of rigging, skinning, and technical setup is a plus
  • Ability to produce 2D concept art or quick visual iterations in early design phases is a plus
  • A passion for open-world and/or FPS games is a plus