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Character Artist

AAA Studio
7 hours ago
Full-time
Hybrid
Worldwide
Character Artist

You’ll turn provided concept sheets into finished, textured, rigged, and animated characters and creatures for Folk-Tography.

Our style is cute, cozy, stylized, and relatively low-poly, alongside the game’s stranger and spookier moments. We’re looking for appealing shapes, personality, and natural movement.

• Model and UV-unwrap organic creatures in Blender.
• Texture creatures to match the game’s established visual style.
• Build rigs with clean deformation.
• Create natural, expressive gameplay animations.
• Deliver organized, editable source files and exports.

Modeling, UV unwrapping, rigging, and animation must all be done in Blender. Texturing proficiency is also required; Substance Painter or other texturing tools are welcome. Blender add-ons are encouraged. Unity import and setup experience are bonuses. The current scope does not call for complex facial animation, fur simulations, or elaborate physics setups.

The engagement

• $15 USD/hour, up to 8 paid hours per week.
• An initial 30-day paid freelance contract, starting as soon as possible.
• Flexible schedule, with collaboration through Discord.
• Remote; U.S.-based applicants strongly preferred. Applicants elsewhere may be considered depending on time-zone overlap and payment arrangements.
• Game credit and permission to show released work in your portfolio.

Specific deliverables, production schedules, and revision terms will be agreed in the contractor agreement.