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3D Artist Junior

Malaysia Game Studio
4 hours ago
Full-time
Hybrid
Worldwide
3D Artist
  • Fresh graduate or candidate who graduated within the past 1 year. No prior professional game industry experience or technical production knowledge is required.
  • Strong interest in game development and willingness to build a career in game art.
  • Demonstrates fundamental artistic skills, including understanding of form, proportion, observation, spatial awareness, perspective, composition, and drawing.
  • Artistic fundamentals may be demonstrated through school assignments, plaster cast drawings, sketches, gesture drawings (croquis), observational studies, or other relevant artwork.
  • Able to observe, analyse, and translate real-world subjects into artwork.
  • Able and willing to learn new art tools, techniques, and production workflows.
  • Demonstrates strong learning ability, adaptability, responsibility, initiative, and a positive attitude toward assigned tasks.
  • Receptive to feedback and able to apply corrections.
  • Good communication and teamwork potential, with willingness to ask questions and seek guidance when needed.
  • Organized, responsible, respectful, and willing to collaborate with others.
  • Portfolio must include observational or live drawing and anatomy studies.
  • Portfolio should demonstrate strong artistic fundamentals, growth, experimentation, and potential for professional game art production. Professional production experience is not required.

Preferred Qualifications

  • Basic knowledge of 2D or 3D digital art tools.
  • Basic knowledge of game development or real-time workflows.
  • Personal or academic projects demonstrating artistic exploration, creativity, and interest in game art or digital content creation.

Responsibilities

  • Participate in structured training across 3D Character, 3D Environment, Concept Art, and Animation to gain exposure to the game art production pipeline.
  • Complete training assignments and exercises under the guidance of senior artists and trainers.
  • Explore different art disciplines and demonstrate willingness to learn unfamiliar skills, tools, and workflows.
  • Apply feedback and corrections to continuously improve assigned work.
  • Communicate progress, questions, and difficulties clearly with trainers and team members.
  • Develop good working habits, teamwork, responsibility, and an understanding of professional game production.
  • Progress toward a suitable art discipline assignment based on demonstrated strengths, potential, interests, and