3D Artist
Sports Game
4 hours ago
Full-time
Remote friendly (Nova Scotia, Canada)
Worldwide
3D Artist
As a Senior 3D Artist, you will work with a team of professionals to create realistic 3D Art for a AAA gaming experience, breathing life into one of the fastest growing sports games series in the industry!
WHAT YOU'LL DO
- Work closely with the Art Manager to visualize and develop asset production pipelines.
- Drive the team in a cohesive direction ensuring all assets are built with the highest quality of standards.
- Assemble architectural crowd stands and tournament tent structures in Autodesk Maya using a pre-built library of referenced modular components and grid-snapped units.
- Adhere strictly to standardized material pipelines, including multi-layer blend shaders, alpha trim sheets, tiling surface textures.
- Set up technical hierarchy requirements: organize instanced prop locators, character/crowd spawn locators, and collision meshes according to strict naming conventions.
- Experience utilizing trim sheets, tiling textures, vertex color/blendmask painting, and layered materials.Β
- Work across multiple disciplines including modeling, UV mapping, texturing, optimizing, as well as scene organization and implementation.
- Balance performance issues while working within design and technical constraints to maintain a high level of quality.
- Create 3D models and textures for environments, architecture, and supporting props.
- Build high and low-poly models using innovative techniques and pipelines.
- Mentor and facilitate learning for less experienced team members on standard methodologies as well as company tools, techniques, and pipelines.
- Research industry developments and explore new tools and techniques to improve efficiency and content production.
- Write and maintain documentation of workbooks on Confluence.
- Participate and engage in team and departmental meetings.
WHAT WILL MAKE YOU A GREAT FIT
- Typically, 4 to 6+ years of industry experience in 3D Art.
- Strong knowledge of 3D content authoring techniques, including high-poly and game-resolution modeling, UVing, texturing, and optimization.
- Proven experience with Maya, 3DMax, Photoshop, ZBrush, and Substance Painter/Designer.
- Proven experience working with game engines (Unity/Unreal).
- An excellent ability to interpret 2D reference material into 3D textured models.