Junior Level 2D Artist - FTC 12 months
Educational Games Industry
3 hours ago
Contract
Remote
Worldwide
2D Artist
We are seeking a talented and enthusiastic Junior 2D Artist to join our team and work on our catalogue of mobile apps. The ideal candidate will have a strong foundation in 2D art creation using the Adobe Suite, with a passion for gaming and a desire to grow within the industry. Knowledge of Unity, Animation techniques and AGILE methodology are a bonus.
Requirements
Main Duties & Responsibilities
- Artwork Creation: Design and produce foundational 2D art assets (characters, backgrounds, props, animations, and UI elements) under the direction of senior team members.
- Concept Development: Collaborate with senior artists and designers to brainstorm and develop concepts based on established project requirements and partner IP guidelines.
- Feedback Iteration: Actively participate in team reviews, receiving constructive feedback and refining artwork to meet high-quality standards.
- Asset Integration Support: Learn and assist in integrating 2D art assets into Unity, working closely with developers to ensure proper functionality.
- Quality Assurance: Maintain consistency in visual style and quality across all assigned art assets.
- Continuous Learning: Stay updated on industry trends, mobile game design, and new techniques through mentorship and self-driven practice.
Key Skills, Knowledge & Experience
Essential
- Education/Portfolio: A portfolio showcasing relevant 2D work (characters, environments, UI designs) is required. Coursework or a degree in Fine Arts, Graphic Design, Game Design, or a related field is preferred.
- Software Proficiency: Strong foundational skills in the Adobe Creative Suite (Photoshop, Illustrator) for creating and editing digital artwork.
- Artistic Fundamentals: Solid understanding of basic artistic principles, including composition, color theory, and visual storytelling.
- Versatility: Ability to adapt and create diverse styles of 2D artwork, ranging from cartoony to more realistic approaches.
- Optimisation Basics: Basic knowledge of art optimisation principles for mobile games.
- Soft Skills: Strong time management, organisational skills, and the capacity to handle feedback and multi-stakeholder tasks under guidance.
- Audience Alignment: A genuine interest in designing games tailored for younger audiences.
Desirable
- Experience: Previous internship experience or up to 1–2 years of experience in game art (distinguishing it from the 2–4 years required/preferred in the first role).
- Animation Skills: Familiarity with animation tools or techniques (e.g., basic knowledge of After Effects, Harmony, Animate, or Spine).
- Technical Knowledge: Basic understanding of Unity for asset integration.
- Collaboration Tools: Familiarity with Agile environments and communication/management tools (Jira, Slack, Float, Teams, Office).