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Developing an Open World Exploration Game logo

Hard Surface Concept Artist

Developing an Open World Exploration Game
3 hours ago
Contract
Hybrid
Worldwide
Concept Artist

Subnautica 2 is an open world exploration game, where the player gets to interact with human tools and architecture as well as distinctly different alien tech. The ideal candidate will have experience working on mechanically-plausible assets of various scales in stylised art styles. They will be able to create a wide spectrum of concept types (architecture, vehicles, player tools, and props in both alien and human factions, problem-solving images), and will have a portfolio demonstrating strong imaginative and cohesive designs.

This is a remote 12 months contract position on a fully remote team with the opportunity to extend.

RESPONSIBILITIES

  • Creation of Hard Surface concept art images of various types - small props and hero assets, building exteriors, interiors, interactive objects, tools, vehicles, colour studies, and vision-setting concepts.
  • Develop concepts that translate established art direction into specific needs of various teams, and their goals.
  • Work as an embedded artist within various feature teams, and collaborate on concept art helping teams move forward.
  • Proactively identify opportunities for visual development and problem solving, take ownership of work beyond explicitly assigned tasks.
  • Communicate visual ideas clearly and efficiently, using quick explorations, sketches and iterative studies where appropriate, and developing concepts to a high level of refinement when needed.
  • Ensure that gameplay considerations are represented, and elevated by produced concept images creating strong player experience.

QUALIFICATIONS

  • 4+ years of experience creating concept art for video games.
  • A strong portfolio demonstrating proficiency in hard surface concept art, including imaginative, mechanically plausible and cohesive designs, particularly in the science-fiction genre.
  • Proficiency in creating a wide range of concept types: props, tools, architecture.
  • Demonstrated ability to create strong designs with mechanical plausibility, intriguing colour choices, excellent communication of scale and a strong functional design incorporating cross-discipline requirements (vfx, animation, gameplay).
  • Experience using 3D modeling tools as part of the concept pipeline, including creation of rudimentary animations showing mechanics of hard surface assets.
  • Competency developing concept art at various levels of fidelity and detail including sketches, color studies, silhouette studies and highly polished key art.
  • Highly self-directed and self-motivated with strong communication skills.
  • Strong English language proficiency.

PREFERENCES:

  • Experience working with highly iterative, collaborative teams.
  • Familiarity with Blender.
  • Ability to work in the North American timezone.