Environment Concept Artist
Developing an Open World Exploration Game
3 hours ago
Full-time
Remote
Worldwide
Concept Artist
Subnautica 2 is an open world exploration game, where keeping the player curious about the environment is one of the key components of player motivation. The ideal candidate will have experience working on expressive and vibrant worlds and their work will exhibit excellent understanding of how to inspire curiosity, as well as how art can reinforce gameplay. They will be able to create a wide spectrum of concept types (environments, environment props, landscape formations, problem-solving images), and will have a portfolio demonstrating strong imaginative and cohesive worldbuilding.
This is a remote 12 months contract position on a fully remote team with the opportunity to extend.
RESPONSIBILITIES
- Creation of Environment concept art images of various types - organic props including hero assets, landscape formations, moodboards, colour studies, and vision-setting concepts.
- Develop concepts that translate established art direction into specific needs of various teams, and their goals.
- Work as an embedded artist within various feature teams, and collaborate on concept art helping teams move forward.
- Proactively identify opportunities for visual development and problem solving, take ownership of work beyond explicitly assigned tasks.
- Establish the appropriate scope, fidelity and level of finish for each concept in collaboration with the team.
- Communicate visual ideas clearly and efficiently, using quick explorations, sketches and iterative studies where appropriate, and developing concepts to a high level of refinement when needed.
- Ensure that gameplay considerations are represented, and elevated by produced concept images creating strong player experience.
QUALIFICATIONS
- 4+ years of experience creating concept art for video games.
- A strong portfolio demonstrating proficiency in environment concept art, including imaginative and cohesive worldbuilding.
- Familiarity with science-fiction tropes, and worldbuilding.
- Proficiency in creating a wide range of concept types: environments, props, etc.
- Demonstrated ability to create bold silhouettes, distinctive environments and organic lifeforms, intriguing colour choices and excellent communication of scale in their work.
- Competency developing concept art at various levels of fidelity and detail including sketches, color studies, silhouette studies and highly polished key art.
- Highly self-directed and self-motivated with strong communication skills.
- Strong English language proficiency.
PREFERENCES:
- Experience using 3D modeling tools as part of the concept pipeline.Â
- Experience working with highly iterative, collaborative teams.
- Basic understanding of Unreal Engine.
- Familiarity with creature concept art.
- Ability to work in the North American or United Kingdom timezone.