Environment Artist
AAA StudioPosition: 3D Environment Artist
Location: work remotely
Required work experience: 1-3 years
Job type: full time
About Us:
Leading AAA game content creator that brings worlds to life through exceptional art and game design. Based in Tel Aviv with studios in Madrid and remote teams across Brazil and Eastern Europe, we specialize in delivering high-quality digital art, level design, and photogrammetric assets for the gaming industry. Our talented team of creative and technical professionals works on large-scale, complex projects with AAA timelines, providing full pipeline solutions from concept to completion. Join us in pushing creative and technical boundaries while working on some of the most exciting projects in the gaming industry.
Key Responsibilities:
- create game-ready environment objects (full cycle);
- search and selection of references, interact with the project lead and art director in matters of finding visual solutions;
- search for artistic solutions, find and propose ways to implement them within the technical requirements.
Requirements:
- Ability to analyze complex structures such as medieval castles or industrial complexes in the spirit of large international airports.
- Familiarity with art AAA workflows.
- Understanding of the full asset production cycle from blockout to optimization.
- Understanding of the principles of optimizing game-ready models.
- Ability to convey the properties and characteristics of different materials accurately and knowing when to exaggerate/hyperbolize the PBR values within the engine limits for a better result.
- High level of texturing skills to create realistic materials with all the necessary information.
- Understanding of the principles of implementing environmental objects through a unique, modular, and trim/atlas approach.
- Understanding of the principles of vertex color operation.
- Desire to improve skills.
- Understanding the role of feedback in working on large projects.
- A portfolio containing examples of environmental work.
Preferred Qualifications:
- Proficiency in Blender/3DS Max /Maya.
- Experience in modeling and texturing environmental objects.
- Experience with Substance Painter and understanding of its basic operating principles.
- Knowledge of English is a must (work communication, documentation).
What We Offer:
- Competitive salary and benefits.
- Opportunity to work on exciting, high-profile game projects.
- Collaborative and inclusive work environment.
- Professional growth and development opportunities.