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Environment Artist

Simulation Studio
2 hours ago
Full-time
Hybrid
Worldwide
Environment Artist

We are looking for an advanced junior or mid-level 3D Environment Artist with solid Environment Art fundamentals who wants to continue developing in this field. You will be responsible for creating buildings, industrial areas and airport infrastructure, as well as preparing and implementing assets in the engine. We are primarily looking for a relevant portfolio, an understanding of the asset creation process for real-time environments and a strong willingness to learn and improve.

Responsibilities:

  • Model buildings, industrial structures and airport infrastructure.
  • Create assets from the blockout stage to final models ready for implementation.
  • Prepare UVs, bake maps and texture models using a PBR workflow.
  • Work with trim sheets, tileable materials, atlases, hotspots and decals.
  • Optimize geometry, materials, textures and draw calls.
  • Implement assets in the engine and verify their quality in the target environment.
  • Recreate objects based on photographs, plans, documentation and real-world references.
  • Collaborate with other members of the Environment Art team.

Required qualifications

To be considered, applicants must meet the following requirements:

  • A portfolio containing examples of realistic buildings, industrial structures, infrastructure or complete 3D environments.
  • Good knowledge of Blender and Substance 3D Painter.
  • Knowledge of PBR workflows, UV mapping and baking.
  • Ability to work with trim sheets.
  • Proficiency in texturing large surfaces and effectively breaking up visible tiling.
  • Good understanding of asset and building optimization for real-time environments.
  • Skill in working from photographs, plans and real-world references.
  • Understanding of texel density, scale and correct object proportions.
  • Capacity to work independently and take responsibility for assigned tasks.
  • Communicative English at a minimum B1 level.