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Environment Artist

USA Based Studio
3 hours ago
Full-time
Remote friendly (Irvine-Lake Forest, California, United States)
Worldwide
Environment Artist

We are looking for an Environment Artist to help craft this new game for Blizzard. As a key member of the development team, you will be responsible for delivering. As an important member of the development team, you will be responsible for delivering high-quality Environment Artwork through artistic and technical knowledge. You understand how to effectively build, integrate, and optimize a variety of Environment asset types as well as how to support the gameplay experience. You are comfortable operating in a startup environment, navigating through ambiguity with purpose.  

This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine studio. 

  

Responsibilities:  

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: 

  • Working closely with the Environment leadership team, you will collaborate with designers, artists, engineers, Materials, VFX and Lighting departments to deliver game environment artwork.   
  • Use your experience in Environment Art creation to contribute to our working practices from iterative prototyping to final best-in-class execution across a range of Environment tasks including level set-dressing, asset creation, collaboration with external partners, terrain manipulation, and material work.  
  • Contribute to content creation briefs and guidelines to guide the work of internal and external artists. 
  • Directly contribute to the practical work of taking Environments from concept to completion.  
  • Remain current on industry trends including advancement in commercial game engines and workflow efficiencies. 
  • Work with production to complete tasks within the given timeframe identifying any blockers and workflow improvements early. 

Minimum Requirements 

Experience 

  • 5+ years of experience in AAA Environment Art. 
  • Confirmed experience, having shipped at least one major title in a relevant role. 

  

Knowledge & Skills 

  • Experience working with a AAA game engine with strong understanding of implementation and integration. 
  • Strong understanding of key aspects of Environment Art creation including proficiency in industry-standard 3D workflows. 
  • A portfolio, with examples and detailed breakdowns, showcasing your practical work. 
  • Understanding of authoring PBR compliant content. Â