Environment Artist
USA Based StudioWe are looking for an Environment Artist to help craft this new game for Blizzard. As a key member of the development team, you will be responsible for delivering. As an important member of the development team, you will be responsible for delivering high-quality Environment Artwork through artistic and technical knowledge. You understand how to effectively build, integrate, and optimize a variety of Environment asset types as well as how to support the gameplay experience. You are comfortable operating in a startup environment, navigating through ambiguity with purpose. Â
This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine studio.Â
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Responsibilities:Â Â
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:Â
- Working closely with the Environment leadership team, you will collaborate with designers, artists, engineers, Materials, VFX and Lighting departments to deliver game environment artwork. Â Â
- Use your experience in Environment Art creation to contribute to our working practices from iterative prototyping to final best-in-class execution across a range of Environment tasks including level set-dressing, asset creation, collaboration with external partners, terrain manipulation, and material work. Â
- Contribute to content creation briefs and guidelines to guide the work of internal and external artists.Â
- Directly contribute to the practical work of taking Environments from concept to completion. Â
- Remain current on industry trends including advancement in commercial game engines and workflow efficiencies.Â
- Work with production to complete tasks within the given timeframe identifying any blockers and workflow improvements early.Â
Minimum RequirementsÂ
ExperienceÂ
- 5+ years of experience in AAA Environment Art.Â
- Confirmed experience, having shipped at least one major title in a relevant role.Â
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Knowledge & SkillsÂ
- Experience working with a AAA game engine with strong understanding of implementation and integration.Â
- Strong understanding of key aspects of Environment Art creation including proficiency in industry-standard 3D workflows.Â
- A portfolio, with examples and detailed breakdowns, showcasing your practical work.Â
- Understanding of authoring PBR compliant content. Â