Environment Artist
Revshare ProjectWe are looking for a talented and creative 3D Environment Artist to help bring the haunting world to life.
Working closely with the Game Director and development team, you will be responsible for creating high-quality, stylised 3D environments, architectural elements and environmental props for Unreal Engine 5.
The ideal candidate has a strong understanding of environment modelling, texturing, composition and environmental storytelling, with an appreciation for handcrafted, gothic and dark-fantasy aesthetics.
Our visual direction emphasises a distinctive handcrafted appearance, combining exaggerated proportions, imperfect surfaces, atmospheric details and a storybook-inspired style.
Environments should feel expressive and full of character, using architecture, materials and environmental details to reinforce the game's unsettling atmosphere.
You will have meaningful creative input into the visual development of the game's environments while helping establish a consistent and recognisable artistic style across the project.
Responsibilities
- Create high-quality stylised 3D environment assets for Unreal Engine 5.
- Model architectural elements, furniture, environmental props and decorative objects.
- Develop modular environment asset kits to support efficient level construction.
- Sculpt, model, UV unwrap and texture assets for real-time gameplay.
- Create stylised materials and surface details consistent with the project's handcrafted aesthetic.
- Collaborate with the Game Director to translate approved level layouts and visual references into finished environments.
- Dress and populate levels with environmental assets while maintaining gameplay readability.
- Support environmental storytelling through props, architecture and visual details.
- Create reusable assets and materials to maintain visual consistency across different environments.
- Optimise meshes, textures and materials for real-time performance.
- Import, organise and configure environment assets within Unreal Engine 5.
- Collaborate with the programming team to ensure assets work correctly with gameplay interactions and collision.
- Work with lighting and VFX contributors, where applicable, to achieve a cohesive visual presentation.
- Participate in environment reviews and refine assets based on feedback.
What We're Looking For
- Strong portfolio demonstrating stylised 3D environment art.
- Experience creating game-ready environments and props for real-time engines.
- Good understanding of composition, scale, proportions and environmental storytelling.
- Proficiency in Blender, Maya, ZBrush, Substance Painter, Substance Designer or equivalent software.
- Experience with environment modelling, UV mapping, texturing and material creation.
- Understanding of modular environment construction and efficient asset workflows.
- Ability to work from concept art, visual references and established level layouts.
- Knowledge of optimisation techniques for real-time environments.
- Good communication and collaboration skills.
- Comfortable working remotely within a small independent development team.
- Passion for gothic horror, dark fantasy and atmospheric world-building.