Concept Artist / Visual Development Artist
Revshare ProjectWe are looking for a talented and imaginative Concept Artist / Visual Development Artist to help establish and refine the visual identity of the game.
Working closely with the Game Director and wider art team, you will translate creative ideas, narrative themes and visual references into compelling concept artwork that guides the development of characters, creatures, environments and props.
The ideal candidate has a strong understanding of stylised visual development, composition, colour theory, shape language and atmospheric storytelling.
Our artistic direction combines gothic architecture, exaggerated proportions, handcrafted textures and unsettling storybook imagery. We are particularly interested in exploring a distinctive stop-motion-inspired aesthetic that balances childhood innocence with psychological horror.
You will play an important role in defining the game's visual language, ensuring that its characters, environments and objects feel as though they belong to the same imaginative world.
This is an opportunity to contribute creatively during the early stages of development and help establish an artistic foundation that can support the wider game.
Responsibilities
- Develop concept artwork for stylised characters, creatures, environments and props.
- Explore visual styles, silhouettes, proportions, shapes and design variations.
- Create mood boards and visual reference collections to support the game's artistic direction.
- Produce environment concepts that establish architectural style, atmosphere, scale and composition.
- Develop character design sheets, including silhouettes, costume explorations, expressions and relevant turnaround views.
- Create colour scripts, lighting studies and atmospheric paintovers to establish mood and visual consistency.
- Explore material treatments, surface details and handcrafted textures that reinforce the game's distinctive aesthetic.
- Design environmental props, furniture and decorative elements that support world-building and visual storytelling.
- Produce clear, production-ready concept sheets and reference artwork for the 3D Character Artist and 3D Environment Artist.
- Collaborate with the Game Director to refine concepts based on creative feedback.
- Work alongside 3D artists to ensure designs are practical to model, texture and implement in Unreal Engine 5.
- Help develop and maintain a cohesive visual style guide for the project.
- Ensure concept artwork remains consistent with the game's established narrative themes and artistic direction.
- Participate in art reviews and contribute creative ideas throughout development.
What We're Looking For
- Strong portfolio demonstrating concept art and visual development skills.
- Experience designing stylised characters, creatures or environments for games, animation or interactive media.
- Excellent understanding of composition, colour theory, shape language, silhouette and visual storytelling.
- Ability to explore multiple design directions before refining approved concepts.
- Strong digital painting, illustration and design skills.
- Proficiency in Photoshop, Procreate, Krita, Clip Studio Paint or equivalent software.
- Ability to translate written briefs and visual references into compelling artwork.
- Understanding of how concept art supports 3D asset production.
- Ability to create clear, readable design sheets and production references.
- Good communication and collaboration skills.
- Comfortable working remotely within a small independent development team.
- Passion for gothic horror, dark fantasy and imaginative world-building.