Concept Art Intern
Los Angeles-based game studioAs a Concept Artist Intern on the Teamfight Tactics Gameplay team, you’ll work closely with other developers to design creatures, props, and visual effects that enhance the game’s narrative and visual cohesion. You will collaborate across disciplines to ensure assets are implemented effectively, creatively solve design challenges and contribute feedback throughout production, helping shape assets that are both visually compelling and aligned with the game's artistic direction.
Responsibilities:
- Sketch, ideate, and iterate concepts of creatures, props and VFX in collaboration with other developers
- Develop detailed concept art and orthographs for 3D artists and animators to implement into working game assets
- Creatively problem solve and figure out efficient solutions on executing the look and feel of the creatures, props and VFX
- Collaborate closely with other disciplines to define concepts that are both narrative and visually cohesive
- Support other disciplines throughout the production process with the implementation of the concepts, including giving feedback and paintovers
- Take your knowledge of story tropes, archetypes, and narrative devices of all kinds to help improve the designs that go into our worlds
- Bring your understanding of human and animal anatomy and know how to stretch the limits while still maintaining a consistent art direction
Required Qualifications:
- Currently enrolled in a college, university or non degree program
- Graduating in the 2028 calendar year
- Available to work full-time hours for the 12 week internship duration
- Experience working with Photoshop or other relevant painting/design tools
- Ability to showcase iterations and sketches in addition to the final rendered pieces.
Desired Qualifications:
- Proficient in Photoshop and painting/design tools
- Demonstrated ability to digitally paint volumetric form and material differentiation in an isometric and orthographic view
- Understanding of colors and value structure
- Experience creating designs using inspiration from historical, fantasy, scifi, mainstream trends, and/or pop culture references
- Great understanding designing characters reading in an isometric view
- Inclusion of references, notes, studies, different angles, how a player interacts with a character or place, and why design choices have been made
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!