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Character Artist

Singapore Game Studio
9 minutes ago
Full-time
On-site
Singapore
Character Artist

We are looking for a 3D Character Artist to join our realistic Western-style Unity game project. This is an on-site role based in Singapore.

This role focuses on creating high-quality 3D characters, monsters, NPCs, weapons, and related character assets for a real-time game production pipeline. The ideal candidate has strong character modeling fundamentals, solid PBR production experience, and a good understanding of realistic Western-style character art.

The candidate should also be open to using AI-assisted workflows as part of the character art pipeline after joining the team.

Responsibilities

  • Create 3D models for in-game characters, monsters, NPCs, weapons, and related character assets.
  • Produce high-quality character assets based on concept art, project requirements, and the realistic Western-style art direction.
  • Complete the full PBR character production pipeline, including high-poly sculpting, low-poly modeling, retopology, UVs, baking, texture creation, material setup, and final delivery.
  • Work closely with rigging, animation, TA, and engineering teams to ensure character assets can be smoothly integrated into Unity.
  • Adjust polygon counts, texture sizes, material complexity, and asset structure based on project performance requirements.
  • Support asset iteration and optimization throughout production to maintain both visual quality and runtime efficiency.
  • Use AI-assisted workflows after joining the team to improve production efficiency and support character asset creation.

Requirements

  • 3+ years of experience as a 3D Character Artist or similar role in the game industry.
  • Strong understanding of realistic Western-style character art, including anatomy, proportions, clothing layers, surface details, materials, and visual believability.
  • Proficient with Maya, 3ds Max, Blender, ZBrush, Substance Painter, or similar 3D production tools.
  • Solid experience with the full PBR character production pipeline, including high-poly, low-poly, topology, UVs, baking, texture creation, material setup, and real-time engine delivery.
  • Good understanding of PBR material logic, including albedo, normal, roughness, metallic, AO, and material readability in Unity.
  • Familiar with Unity engine asset integration and real-time character production standards.
  • Able to manage polygon budgets, texture specifications, material setup, and resource efficiency based on project needs.
  • Strong artistic judgment and ability to accurately translate concept art into polished 3D assets.
  • Open to AI-assisted production workflows and willing to apply AI tools in the modeling pipeline.
  • Able to communicate in Chinese for daily collaboration.
  • Willing to work on-site in Singapore.

Nice to Have

  • Experience with realistic, post-apocalyptic, survival, military, zombie, RPG, SLG, or action game projects.
  • Experience creating human characters, monsters, NPCs, clothing, armor, or hard-surface character accessories.
  • Experience with Unity-based commercial game projects.
  • Experience on at least one shipped game project.
  • Familiarity with AI tools or AI-assisted workflows in game art production.