Character Artist
Singapore Game Studio
9 minutes ago
Full-time
On-site
Singapore
Character Artist
We are looking for a 3D Character Artist to join our realistic Western-style Unity game project. This is an on-site role based in Singapore.
This role focuses on creating high-quality 3D characters, monsters, NPCs, weapons, and related character assets for a real-time game production pipeline. The ideal candidate has strong character modeling fundamentals, solid PBR production experience, and a good understanding of realistic Western-style character art.
The candidate should also be open to using AI-assisted workflows as part of the character art pipeline after joining the team.
Responsibilities
- Create 3D models for in-game characters, monsters, NPCs, weapons, and related character assets.
- Produce high-quality character assets based on concept art, project requirements, and the realistic Western-style art direction.
- Complete the full PBR character production pipeline, including high-poly sculpting, low-poly modeling, retopology, UVs, baking, texture creation, material setup, and final delivery.
- Work closely with rigging, animation, TA, and engineering teams to ensure character assets can be smoothly integrated into Unity.
- Adjust polygon counts, texture sizes, material complexity, and asset structure based on project performance requirements.
- Support asset iteration and optimization throughout production to maintain both visual quality and runtime efficiency.
- Use AI-assisted workflows after joining the team to improve production efficiency and support character asset creation.
Requirements
- 3+ years of experience as a 3D Character Artist or similar role in the game industry.
- Strong understanding of realistic Western-style character art, including anatomy, proportions, clothing layers, surface details, materials, and visual believability.
- Proficient with Maya, 3ds Max, Blender, ZBrush, Substance Painter, or similar 3D production tools.
- Solid experience with the full PBR character production pipeline, including high-poly, low-poly, topology, UVs, baking, texture creation, material setup, and real-time engine delivery.
- Good understanding of PBR material logic, including albedo, normal, roughness, metallic, AO, and material readability in Unity.
- Familiar with Unity engine asset integration and real-time character production standards.
- Able to manage polygon budgets, texture specifications, material setup, and resource efficiency based on project needs.
- Strong artistic judgment and ability to accurately translate concept art into polished 3D assets.
- Open to AI-assisted production workflows and willing to apply AI tools in the modeling pipeline.
- Able to communicate in Chinese for daily collaboration.
- Willing to work on-site in Singapore.
Nice to Have
- Experience with realistic, post-apocalyptic, survival, military, zombie, RPG, SLG, or action game projects.
- Experience creating human characters, monsters, NPCs, clothing, armor, or hard-surface character accessories.
- Experience with Unity-based commercial game projects.
- Experience on at least one shipped game project.
- Familiarity with AI tools or AI-assisted workflows in game art production.