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Character Artist

Malta Game Dev Studio
4 hours ago
Full-time
Remote
Worldwide
Character Artist

We’re seeking a talented Senior 3D Artist to join our team. The main focus of this position is creation of fully developed characters and participation in improvement of real-time tech and pipelines. You will be working closely with Character Art, Animation, Design, and Programming teams. 

  • Creation of high poly models of characters, monsters – clothes, body parts, and accessories. 
  • Texturing under a PBR pipeline. 
  • Importing models to our engine and supporting other teams in the process. 
  • Participating in concept stages, proposing, and developing design ideas. 
  • Support of the entire character creation process to game release. 
  • Helping and mentoring more junior colleagues.
  • Planning and distribution tasks for milestones. 
  • Interviewing candidates for Character Artist position. 
  • Help in character creation workflow building and description. 

REQUIREMENTS

  • 5+ years in AAA game development as a Character Artist. 
  • Sculpting, modeling, texturing. 
  • Extensive knowledge of Maya/Max/Modo, Substance Painter, Marmoset baker. 
  • Strong knowledge of PBR principles. 
  • Good skills in Zbrush and Photoshop. 
  • Deep understanding of animations’ requirements for low poly models creation. 
  • Basic knowledge of any game engine, preferably Unreal. 
  • In-depth knowledge of a character production pipeline. 
  • Able to work creatively as part of a large or small group. 
  • Upper-Intermediate English. 
  • Experience with Version Control Systems (SVN/Perforce) and bug trackers (Jira or similar). 

Preferences

  • Experience in animation. 
  • Knowledge of real-time hair creation pipelines and skills in 3D grooming. 
  • Experience in creating materials in Substance Designer. 
  • Experience in preparing scanned models for further steps of character creation. 
  • Scripting skills (in Max/Maya or external scripting tools). 
  • Superior eye for light, shade, color, and detail in creating texture maps. 
  • Experience in modular systems for characters. 
  • Knowledge about face creation techniques. 
  • Fluency in English  

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE