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E

3D Artist

European Studio
2 hours ago
Full-time
Hybrid
Worldwide
3D Artist

In this role you will

  • Contribute across the art pipeline, bringing a generalist perspective and hands-on support where the game needs it most.
  • Create and implement game art, with a focus on visual effects that make gameplay feel more responsive, exciting, and clear.
  • Help shape features from early ideation and concepts through prototypes, mockups, and in-engine implementation, working with art direction, design, and engineering.
  • Provide art and art-tech guidance across production, helping teams turn the game’s vision into practical, achievable work.
  • Identify risks, blockers, and opportunities in art production, and find solutions that improve quality, iteration, and scalability.
  • Help define priorities, scope, and workflows so the team can deliver functional, playable work with polish that serves the game.

What we’re looking for

  • A versatile game art generalist with a strong VFX background and a portfolio showing readable, effective effects in gameplay.
  • Deep knowledge in at least two art disciplines, with the ability to give useful art and art-tech input across teams.
  • Professional proficiency in Unity, including confidence implementing and iterating on work in-engine.
  • Comfort opening and reading code to understand how systems work, troubleshoot issues, and make or support straightforward changes.
  • Practical shader experience and an understanding of how materials, shaders, and real-time effects work together.
  • A strong game artist mindset: you consider timing, shape, color, motion, gameplay, camera, readability, performance, and how your work fits into the wider game.
  • A pragmatic approach to scope and craft: you challenge initial assumptions, evaluate different options, and polish with purpose.
  • Experience sharing knowledge, guiding or mentoring artists, and helping improve team workflows.

Your experience

  • 5+ years of experience in game development, creating and implementing art for games.
  • 3+ years of professional experience with real-time VFX, including building effects and working with shaders in Unity. Your portfolio or reel shows polished, readable effects in an interactive context.
  • Hands-on experience with Unity or a proprietary C++ game engine, including implementing art in-engine and working with particle systems, materials, shaders, or similar tools.
  • Experience contributing across the art pipeline, such as prototyping features, collaborating with other disciplines, or providing art and art-tech input.
  • Experience with procedural tools or node-based shader workflows is a plus.