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1 hour ago
Full-time
Remote
Cyprus
3D Artist

As a 3D Environment & Prop Artist, you will be responsible for creating immersive, high-quality environments. You will work closely with the design and development teams to create believable open-world locations that support gameplay, exploration, and player immersion.

What You'll Be Doing:

  • Create high-quality 3D environment assets and props from concept to in-game implementation.
  • Develop both hero assets and modular asset kits for efficient world building.
  • Create high and low-poly models, UVs, textures, and materials optimized for mobile devices.
  • Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements.
  • Collaborate with Level Designers to ensure environments support gameplay and visual goals.

Why You'll Enjoy Working With Us:

  • We provide all the software, plugins, AI tools, and asset libraries you need for your work.
  • High autonomy: we trust your expertise and don't micromanage
  • Clear task planning with realistic deadlines
  • Your visual ideas will directly shape the locations players explore.

What We Expect From You:

  • 3+ years of experience as a 3D Environment Artist.
  • Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration.
  • Experience creating environments for mobile games (preferably open-world projects).
  • Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens.
  • Ability to create both high-quality hero assets and reusable modular environment and prop kits.
  • Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.
  • Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.
  • Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.
  • Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.
  • Portfolio showcasing realistic environment art and locations.
  • English - B1+ level, Russian - C1 level.

A Strong Plus:

  • Experience working with Unity URP, including materials, shaders, lighting, post-processing, and rendering limitations.