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3d Artist

ProUnity
2 days ago
Part-time
On-site
Brussels, Belgium
€500 - €550 EUR daily

As a 3D Artist with at least 2 years of experience, you will work within XR-Labs on the development of realistic 3D models and virtual environments used for innovative training simulations for Defence, the Federal Police, and Customs and Excise.

You work closely with a senior 3D Artist and the XR Labs development team and contribute to the technical realization of XR scenarios (armed simulations, environmental scans, etc.).

 

Your main tasks:

  • Modeling, texturing, and optimizing 3D objects, environments, and props.
  • Preparing assets for use in XR environments (Unity).
  • Performing 3D scans (with a 3D scanner) and processing raw scan data.
  • Assist with the setup of simulations and technical test sessions.
  • Assist with simulation supervision during training sessions.
  • Documenting models, workflows, and best practices.
  • Provide support to interns or students performing technical tasks.
  • Active role in the development and supervision of practice and simulation sessions.

 

Competencies:

  • You have a basic knowledge of 3D modeling (Blender, Maya, 3ds Max, …).
  • You can collaborate efficiently within a multidisciplinary team.
  • You are eager to learn and keep up with technological developments (XR, 3D scanning).
  • You work accurately and have an eye for detail.
  • You can process feedback and improve iteratively.
  • You feel comfortable in a technical, innovative work environment.

 

 

Expertise:

  • Experience with 3D modeling and texturing in Blender, Maya, Character Creator, Substance Painter, or similar 3D software
    • 3D Modelling: Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments for use in XR training simulators. 
    • Texturing & Materials: Develop realistic textures and materials using PBR workflows to enhance the visual fidelity and immersion of XR simulations. 
  • Experience with Unity or Unreal is an advantage.
    • Asset Integration: Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, pivot points, materials, and naming conventions. 
    • Basic knowledge of PBR materials and optimization for real-time environments: Optimization: Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms. 
    • Environment art: Build immersive environments, buildings, and props that accurately reflect real-world locations and scenarios encountered by special forces and the police. 
    • Prototyping: Rapidly prototype and iterate on 3D assets and environments to refine the training experience. 
  • Documentation (Git, Perforce).: Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and processes to facilitate knowledge sharing within the team and with our partners. 
  • Interested in XR applications (VR/AR/MR).

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