3d Artist
ProUnity
2 days ago
Part-time
On-site
Brussels, Belgium
€500 - €550 EUR daily
As a 3D Artist with at least 2 years of experience, you will work within XR-Labs on the development of realistic 3D models and virtual environments used for innovative training simulations for Defence, the Federal Police, and Customs and Excise.
You work closely with a senior 3D Artist and the XR Labs development team and contribute to the technical realization of XR scenarios (armed simulations, environmental scans, etc.).
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Your main tasks:
- Modeling, texturing, and optimizing 3D objects, environments, and props.
- Preparing assets for use in XR environments (Unity).
- Performing 3D scans (with a 3D scanner) and processing raw scan data.
- Assist with the setup of simulations and technical test sessions.
- Assist with simulation supervision during training sessions.
- Documenting models, workflows, and best practices.
- Provide support to interns or students performing technical tasks.
- Active role in the development and supervision of practice and simulation sessions.
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Competencies:
- You have a basic knowledge of 3D modeling (Blender, Maya, 3ds Max, …).
- You can collaborate efficiently within a multidisciplinary team.
- You are eager to learn and keep up with technological developments (XR, 3D scanning).
- You work accurately and have an eye for detail.
- You can process feedback and improve iteratively.
- You feel comfortable in a technical, innovative work environment.
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Expertise:
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Experience with 3D modeling and texturing in Blender, Maya, Character Creator, Substance Painter, or similar 3D software
- 3D Modelling: Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments for use in XR training simulators. 
- Texturing & Materials: Develop realistic textures and materials using PBR workflows to enhance the visual fidelity and immersion of XR simulations. 
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Experience with Unity or Unreal is an advantage.
- Asset Integration: Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, pivot points, materials, and naming conventions. 
- Basic knowledge of PBR materials and optimization for real-time environments: Optimization: Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms. 
- Environment art: Build immersive environments, buildings, and props that accurately reflect real-world locations and scenarios encountered by special forces and the police. 
- Prototyping: Rapidly prototype and iterate on 3D assets and environments to refine the training experience. 
- Documentation (Git, Perforce).: Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and processes to facilitate knowledge sharing within the team and with our partners. 
- Interested in XR applications (VR/AR/MR).
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