3d artist
ProUnity
2 days ago
Part-time
On-site
Brussels, Belgium
€500 - €700 EUR daily
As a 3D Artist, you take on a coordinating and technical leading role within XR Labs. You are responsible for the artistic and technical quality of 3D models, supervising a junior professional and interns, and ensuring the coherence between various XR projects.
You collaborate with Defence, the Federal Police, and Customs and Excise on the development of advanced XR simulations used for education, security, and operational training.
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Your main tasks:
- Designing, modeling, and optimizing complex 3D environments.
- Coordinating the 3D production line within XR Labs.
- Managing and coaching 1 Level B 3D artist and interns.
- Quality control of all 3D assets (technical + artistic).
- Monitoring schedule, workload, and priorities (in consultation with project management).
- Performing and processing 3D scans using high-tech equipment.
- Developing documentation, pipelines, and standard procedures for 3D development.
- Coordination with other XR teams (Defense, Federal Police, AAD&A).
- Active role in the development and supervision of practice and simulation sessions.
- Gathering technical needs from AAD&A and translating them into XR solutions.
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Competencies:
- Strong skills in 3D modeling and real-time asset development.
- You can coach and mentor a team member (Level B).
- You communicate clearly with technical and non-technical stakeholders.
- Working in a project-based and structured manner is your natural approach.
- You can map out and optimize workflows.
- You have an analytical mind and maintain an overview.
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Expertise:
- Thorough, demonstrable knowledge of Blender, Maya, Character Creator, Substance Painter, or similar 3D software.
- 3D Modelling: Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments for use in XR training simulators. 
- Texturing & Materials: Develop realistic textures and materials using PBR workflows to enhance the visual fidelity and immersion of XR simulations. 
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Good knowledge of real-time game engines (Unity/Unreal)
- Asset Integration: Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, pivot points, materials, and naming conventions.  Environment art: Build immersive environments, buildings, and props that accurately reflect real-world locations and scenarios encountered by special forces and the police. 
- Prototyping: Rapidly prototype and iterate on 3D assets and environments to refine the training experience. 
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Basic knowledge of PBR materials and optimization for real-time environments:
- Optimization: Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms. 
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Experience with PBR workflows, optimization, and LOD systems.
- Optimization: Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms. 
- Experience with 3D scanning is a plus.
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Experience with technical documentation and version control (Git, Perforce).
- Documentation: Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and processes to facilitate knowledge sharing within the team and with our partners. 
- Experience with XR projects is a strong asset.