3D Artist
Award Winning Mobile Game Studio
2 hours ago
Full-time
Remote friendly (The Hague, South Holland, The Netherlands)
Worldwide
3D Artist
As a Senior Game Artist you'll become an integral part of our team, helping to define the look and feel of our games and bringing those ideas to market-testable prototypes on a monthly schedule.
You'll combine strong hands-on art skills with visual leadership, working closely with developers, producers and artists to turn early ideas into clear, appealing and production-ready game experiences.
What you'll actually be doing:
- Defining and owning the visual direction of our games, from early concepts and mockups through to polished, playable prototypes.
- Turning loose game ideas into clear visual concepts quickly, finding the right art direction without overproducing during the prototyping stage.
- Planning and prioritising art production across multiple prototypes while balancing speed, quality and scope.
- Creating game-ready 2D and 3D assets across the production pipeline, including characters, environments, props, UI, animation and VFX where needed.
- Working hands-on to create and implement assets, set up scenes, materials, animations, lighting and visual effects.
- Collaborating closely with developers and producers to make sure art, gameplay and game feel work together.
- Giving clear direction and feedback to a small team of artists, maintaining visual consistency and helping the team deliver at a high quality.
- Helping us improve and refine our art pipeline and development process for what works best for the team.
Must haves
- First and foremost - A deep seated passion and curiosity for games!
- Strong professional experience as Senior Artist or Lead Artist, ideally within mobile games.
- Knowledge of factors that contribute to KPIs within a product such as Audience Split and Cost Per Install.
- A strong portfolio demonstrating stylised 2D and 3D game art and a solid understanding of visual design, lowpoly assets and stylised characters.
- Strong 3D generalist skills, with experience taking assets from concept through modelling, UVs, texturing, rigging and animation to final implementation.
- Strong understanding of composition, colour, shape language, readability and visual hierarchy. Candidate should be able to establish a visual direction and communicate it clearly through concepts, references and mockups.
- Comfortable using AI-assisted tools such as ChatGPT, Midjourney, Stable Diffusion or similar for rapid art exploration, ideation and visual development during the pre-production phase.
- Comfortable working in a fast-paced prototyping environment where priorities and visual directions can change quickly. The ideal candidate should be comfortable working on multiple prototypes at the same time.
- Able to balance visual quality with production time, plan tasks and manage a small group of artists, with effective time management skills.
- A clear communicator who can pitch an idea, take feedback, give constructive art direction and work closely with developers and producers.
- Able to self-learn new skills and keep up to date with new tools, workflows and technologies.
- Fluent in English.
- Able to commute to our office in The Hague three days a week.