3D Artist
Dutch Studio
4 hours ago
Internship
Hybrid
Netherlands
3D Artist
We work a lot with Unity3D in combination with C#. Our 3D-models are made in Blender and ZBrush. In doing so, Photoshop, Illustrator and Substance3D are frequently used for UI art, concept art and texturing. We work according to the Scrum methodology using Scrumwise and use PlasticSCM as our version management systems. We are always on the lookout for students who are familiar and eager to work with these software.
You meet the following general qualifications
- You are a team player
- You have good communication and writing skills
- You can adapt to ever changing project requirements and continuous feedback
- You have excellent problem-solving skills
- You enjoy working in a close, dynamic environment
You meet more in depth 3D skills requirements
- Knowledge of the PBR pipeline and experience with Zbrush
- Skills in texturing with Substance painter and Photoshop
- 3D modelling of assets including, but not limited to, creation of characters, buildings and props
- Close collaboration with product owners, artists and developers to maintain a coherent vision of the game visuals