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3D Artist

Family Games
4 hours ago
Full-time
Remote friendly (Warrington, England, United Kingdom)
Worldwide
3D Artist

We're looking for an experienced 3D Artist to help bring Neverland's environments to life. This is a hands-on role working directly in Unreal Engine 5, taking props and environments from concept through to finished art in the playable game.What you'll do

  • Create stylised props, modular assets and environment art that capture Neverland's painterly, handcrafted look.
  • Take assets through modelling, UV mapping, texturing and material setup, then import, assemble and refine them in Unreal Engine 5.
  • Build and dress environments, with a strong eye for composition, scale, colour and storytelling.
  • Work with the Art Director and Concept Artists to translate the 2D vision into cohesive 3D environments.
  • Collaborate with Lighting, VFX, Animation and Level Design so the art supports gameplay and player readability.
  • Review your work in the running game, respond to feedback and work with technical colleagues to meet asset and performance budgets.

What we're looking for

  • A portfolio showing strong stylised, painterly or storybook 3D environment and prop work.
  • Practical experience building and finishing environments in Unreal Engine 5.
  • Confidence across the environment art pipeline, including modelling, UVs, texturing, materials and set dressing.
  • Strong skills in a 3D package such as Maya, Blender or 3ds Max, alongside Substance Painter and Photoshop or equivalent tools.
  • A strong eye for shape, colour, composition and texture detail, and the ability to carry a concept's character into the game.
  • An understanding of real-time asset constraints and how to balance visual quality with performance.
  • Clear communication, attention to detail and a collaborative approach to art direction and feedback.

Useful additional experience

  • Shipped game experience, particularly with stylised environments.
  • Painterly texturing, modular environment workflows or experience improving an art pipeline.

Ways of workingThis role is based in our Warrington studio, working in person with the wider development team. Close collaboration is central to how we build and polish Neverland's world.

  • Tuesday to Thursday in our Warrington studio.
  • Monday and Friday at your discretion.
  • Flexible working within core hours, 10:00-16:00.

Benefits

  • 25 days holiday plus UK bank holidays.
  • 4% company pension scheme.
  • EMI share options for eligible employees.
  • High-spec hardware and software provided.

How to apply