3D Artist
Mobile Games StudioWe're looking for a versatile Game Artist who thrives across multiple games and visual surfaces. In this role, you'll produce in-game art, UI/UX, and Arabic localization assets across our portfolio, contribute to in-game promotional moments, and support our brand design work for company-level initiatives.
This is a hands-on, multi-disciplinary role for someone with strong graphic design instincts in addition to game art craft someone who can move confidently between a UI screen, a localized event banner, an in-game promotion asset, and a polished brand deck without losing quality on any of them.
You'll work closely with fellow Game Artists, Marketing Artists, and Game Developers.
What You'll Do
Game Art & UI/UX
- Produce in-game assets across multiple titles: UI screens, menus, flows, icons, illustrations, event art, splash screens, and in-game social assets.
- Adapt to diverse visual languages - stylized casual, anime MMORPG, medieval SLG, and traditional card-game aesthetics.
- Validate work against tech budgets (file size, RTL integrity, accessibility, in-engine performance) and hand off cleanly.
- Contribute to mood boards, references, and visual exploration during pre-production for new features.
Localization Art
- Lead Arabic adaptation passes: RTL layouts, Arabic typography, culturally-adapted assets, text-in-image localization.
- Maintain dialect and cultural-fit quality across the titles you support.
In-Game Promotion
- Produce in-game promotional art for LiveOps events, seasonal moments (Ramadan, Eid, National Day), and feature launches.
- Coordinate with Marketing Artists for asset reuse and visual consistency between in-game promos and marketing creatives.
Brand Design Support
- Partner with the Brand Designer work: pitch decks, event identity, social-media brand assets, employer branding, and internal comms visuals.
- Apply brand guidelines consistently across all touchpoints.
- Treat brand work with the same craft bar as game art.
Quality & Collaboration
- Hold the line on visual quality, style consistency, and craft polish across everything you ship.
- Mentor junior team members on technique, file hygiene, and pipeline discipline.
- Actively contribute to creative reviews and feature discussions.
What You'll Need
- 3-5 years of experience in visual design, with at least 2 years in mobile gaming or a closely adjacent industry
- Strong graphic design foundation - typography, layout, hierarchy, composition - in addition to game art skills
- Mastery of Photoshop, Illustrator, and Figma; simple After Effects fluency for UI motion and light brand motion.
- Solid understanding of UI/UX principles: screen layouts, wireframing, component libraries, interaction states, and developer handoff.
- Strong sense of color theory, visual storytelling, and the discipline to adapt across diverse art styles (stylized, semi-realistic, anime, traditional, corporate-brand)
- Demonstrated experience integrating AI-generated art tools into your workflow to ship faster and explore more creatively. AI fluency is required, not optional.
- Working knowledge of Arabic typography and RTL design principles
- Detail-oriented, self-directed, and calm under multi-track delivery pressure