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3D Art Intern

USA Game Dev Studio
2 hours ago
Internship
Remote
United States
$20 - $30 USD hourly
3D Artist

Eligibility Criteria:

  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields.
  • Availability to work full-time (40 hrs / week), during core business hours, for the duration of the program (February 1st – April 23rd, 2027), including the first week onsite at our studio in San Carlos, CA for onboarding.
  • Legal eligibility to work in the United States.
  • Submission of a complete application that includes a resume, cover letter, and a link to your portfolio.

What You Will Gain:

  • Practical Project Involvement: Contribute to active game development efforts while learning production scope, workflows, and the advanced tools used across modern AAA pipelines.
  • Professional Mentorship: Receive guidance from experienced professionals with deep industry knowledge.
  • Skill Development: Expand your skill set, establishing a solid foundation for your professional journey.
  • Team Collaboration: Work alongside our dedicated onsite and remote teams including fellow interns, building valuable professional relationships within the gaming industry.

What You Will Do:

  • Acquire essential skills using industry-standard tools and software such as Unreal Engine, ZBrush, Blender, and Substance Painter/Designer.
  • Participate in various aspects of the 3D art pipeline including modeling, sculpting, UVs, texturing, material creation, mesh optimization, and in-engine implementation.
  • Assist with world building, set dressing, and environment creation within Unreal Engine.
  • Support mid, senior, and lead artists by polishing existing assets, helping fix issues, and contributing to a variety of art production tasks as assigned.
  • Enhance your understanding of advanced game development technology, focusing on Unreal Engine 5.

What Makes You Stand Out:

  • Portfolio demonstrating foundational environment art skills, including one or more of the following:
    • 3D art examples showing strong perspective, composition, mood, lighting, and material definition.
    • Understanding of color theory and PBR.
  • Industry involvement outside classroom curriculum such as game jams, personal projects and/or contributions to group projects that show going above and beyond.
  • Exposure to industry-standard development software tools and engines.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate your ideas with eagerness to learn and put feedback into action.