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2D Illustrator

Shooter Game Studio
1 hour ago
Contract
Remote friendly (New York City, New York, United States)
Worldwide
Illustrator

Three hero portraits and one stage illustration.
Heroes (3): upper-body, mid-action, NOT looking at the camera. Each hero caught in the heat of action, with a loose background that gives context only. The hero is the piece, with a focus on their facial expression.

β€’ Billy Gold Tusk: a big, green, stocky ogre outlaw. Hat, vest, scarf, revolver, blue cybernetic right arm.
β€’ Nova-K: an acrobatic, swift cyborg swordswoman who loves a fight. Pink energy blade, shoulder armor shaped like a white lion.
β€’ Ignisa: a wild, grinning fire witch who enjoys the burning a little too much.

Stage (1): the Goblin Kingdom, for my stage select screen. This one is a different kind of piece from the heroes: conceptual and atmospheric rather than literal. A mood image of their king, depicted as a menacing, unknown figure: a darkened, intimidating silhouette with red eyes. Composition, color and atmosphere over detail; I'd rather see your interpretation than a rendered scene.

The Look:
Stylized semi realistic. Bring your own take on the characters; I'm open to how far you push the stylization, as long as they stay recognizable from the models and read clearly. I have the 3D models for all three heroes; the art should be based on them. You'll get renders from several angles of each. Your job is to make them look alive in 2D.

Deliverables:
β€’ All four pieces square (1:1), at least 2048Γ—2048. PNG plus layered source (PSD or CSP).
β€’ Sketch approval first (Up to 2 rounds of changes are free at sketch stage), then one round of changes on each final.
I will provide framing and how the art fits into the game once we start.

Terms:
Fixed price, $150–200 per piece, paid per piece on delivery. Remote. Work for hire, full rights transfer. More work likely to follow (enemies, a sidekick goblin, more stages).

Application Requirements:
Portfolio with stylized character illustrations, your turnaround for the set, and a line on how you'd approach the style. No AI-generated work.