Expert Environment Artist


Barcelona, Spain 100% Remote

Full time

Environment Artist

AAA Game Unreal Engine 4 Photoshop Blender Maya


Apr 27

Infinity Ward is currently seeking an Expert Environment Artist for our studio in Barcelona, where we are hosted by Digital Legends Entertainment.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Lead by example through industry high level content.
  • Craft believable photo real environment art that incorporates the needs of both high-level Art and Design direction as needed for a given space.
  • Collaborate closely with internal and external counterparts to ensure your level both plays well and looks great.
  • Pre-Production – Plan and prioritize tasks to ensure best possible results.
  • Ownership - High level of creativity and independence; requires little oversight.
  • Proactively helps to troubleshoot and fix problemed content.
  • Expected to evaluate and help solve performance concerns.
  • Mentorship and education of others as needed within the internal and external teams.
  • Create documentation of processes for others to follow as needed.

Player Profile

Minimum Requirements:

  • Industry expert in one or several fields of an environment creation pipeline.
  • Extensive experience over multiple years of world building experience with an industry leading level editor. UE4, Unity, or proprietary editor.
  • At least 1 shipped AAA title.
  • Strong ability to give and take direction.
  • Demonstrate the ability to arbitrate effectively when conflicting issues arise within their team and across the Art Department.
  • Strong ability to balance and prioritize visual direction against realistic goals.
  • Strong foundational Art skills. Understanding of composition, form, color and light in relation to crafting environments.
  • Strong narrative and environmental story telling skills with regards to set dressing and world building.
  • Strong understanding of modular workflows as it relates to architectural assembly and asset creation.
  • Advanced knowledge of physically based material workflows and shaders.
  • Advanced skill in their discipline software. Max, Maya, Blender, Photoshop and similar software.
  • Self-motivated, independent, and has proven ability to self-manage and meet deadlines.

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