Expert Environment Artist

Activision

Barcelona, Spain 100% Remote

Full time

Environment Artist

AAA Game Unreal Engine 4 Photoshop Blender Maya

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Apr 27

Infinity Ward is currently seeking an Expert Environment Artist for our studio in Barcelona, where we are hosted by Digital Legends Entertainment.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Lead by example through industry high level content.
  • Craft believable photo real environment art that incorporates the needs of both high-level Art and Design direction as needed for a given space.
  • Collaborate closely with internal and external counterparts to ensure your level both plays well and looks great.
  • Pre-Production – Plan and prioritize tasks to ensure best possible results.
  • Ownership - High level of creativity and independence; requires little oversight.
  • Proactively helps to troubleshoot and fix problemed content.
  • Expected to evaluate and help solve performance concerns.
  • Mentorship and education of others as needed within the internal and external teams.
  • Create documentation of processes for others to follow as needed.

Player Profile

Minimum Requirements:

  • Industry expert in one or several fields of an environment creation pipeline.
  • Extensive experience over multiple years of world building experience with an industry leading level editor. UE4, Unity, or proprietary editor.
  • At least 1 shipped AAA title.
  • Strong ability to give and take direction.
  • Demonstrate the ability to arbitrate effectively when conflicting issues arise within their team and across the Art Department.
  • Strong ability to balance and prioritize visual direction against realistic goals.
  • Strong foundational Art skills. Understanding of composition, form, color and light in relation to crafting environments.
  • Strong narrative and environmental story telling skills with regards to set dressing and world building.
  • Strong understanding of modular workflows as it relates to architectural assembly and asset creation.
  • Advanced knowledge of physically based material workflows and shaders.
  • Advanced skill in their discipline software. Max, Maya, Blender, Photoshop and similar software.
  • Self-motivated, independent, and has proven ability to self-manage and meet deadlines.


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