Concept Artist

Ubisoft

Chengdu Shi, Sichuan, China 100% Remote

Full time

Concept Artist

Feb 21

We’re looking for a versatile and creative Character Concept Artist to help us build a set of amazing skin designs for Rainbow six mobile version. This role requires the ability to create character skins based on narrative and marketing data research. As a senior character concept artist, you will work closely with art director, designers, and 3D Modelling team, to collaborate on to develop inspiring character skin designs by following the project artistic style and technical restrictions.

What you will do

  • Demonstrated ability to create realistic style character concept art for mobile games.
  • Extreme proficiency in art fundamentals, research skill, and design principles.
  • Demonstrated ability to work loosely with line drawings, and basic color render, to convey an idea rapidly and efficiently.
  • Research and collect visual material to help define the visual style, and contents of the game.
  • A strong communicator and able to convey abstract/sophisticated ideas in a concise way.
  • Work closely with designer to consider the gameplay implications, and the overall player experience.
  • Work closely to assist the 3D Lead, and Level Artists, to help define and visualize the details within a level.

Qualifications

  • 5 years+ of working experience in character concept design.
  • Shipped at least 1 - 2 games as a concept artist.
  • Good illustration and storytelling skills, with an eye for perspective, color, lighting, mood and composition.
  • Good sense of form, shape, silhouette, scale and surface materials.
  • Adept at understanding a high fantasy Art Direction, to then create new pieces, which fit cohesively with the level.
  • Able to work in a fast-paced environment, working with individuals on the Design and Level-Art team, to help shape the levels
  • Must have the initiative and agility, to adapt the work, to efficiently deliver to requirements. Ranging from line sketches, paint-over, basic color render, or full render, where appropriate.
  • Strong use of research and reference material, in support of idea generation, and problem solving.
  • Basic knowledge of 3D software packages, and experience employing 3D techniques into a concept workflow, is an advantage.
  • Good awareness of 3D art pipelines, and technical constraints related to different game engines, is an advantage.

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com 

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