3D Environment Artist

Super Evil Megacorp

Anywhere Remote only

Full time

Environment Artist

Zbrush Substance Painter Photoshop 3D Maya

Jan 18

Senior 3D Environment Artist required at Super Evil Megacorp, we are a company for gamers, by gamers. We believe that truly good and deeply compelling games are timeless and will ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of cross-platform, new business models and a games industry in flux.

We are looking for motivated and highly skilled people who share our love for making outstanding games. You will need to be ready to take on the task of being part of a small but experienced and dedicated team, not be afraid to get your hands dirty, and have a can-do attitude. Join us! It’s going to be a thrilling ride.


As a Senior 3D environment Artist, you’ll be creating memorable environments for our games. Your work will channel the personality of the characters that are in the front and center of our gameplay. We believe strongly in creating exceptional environments that are believable with interesting backstories, and we want our players to feel like they truly see themselves in these locations. At the same time, you will need to know how to adhere to gameplay constraints without sacrificing the look and feel of the visuals. You will be working closely with our Art Director and Gameplay Director on a mission to create unforgettable moments through the environments.


  • Takes assets through the full modeling/texturing production pipeline
  • Sculpts, high poly & low poly efficiently
  • Creates Stylized and Hard-Surface assets with or without concept art
  • Able to optimizes textures and geometry for mobile devices
  • Creates modular kits and any other systems that create efficiencies
  • Smart material assignment and texture creation (Substance Designer)
  • Set dresses with modular assets in-editor within scope of the project's metrics and rules.
  • Works independently and actively communicates with production teams
  • Maintains performance requirements for levels (memory, framerate, draw calls, instances)
  • Scopes projects for on-time milestone delivery
  • Maintains consistent style under the direction of the Art Director


  • 5+ year’s experience as a 3D environment artist with at least 1 shipped title
  • Proficient using Maya (or equivalent), Zbrush, Substance Painter, and Photoshop
  • Strong proficiency in hard surface polygon modeling
  • Great eye for light, value, color, and detail
  • Strong grasp of form, and silhouette in regards to modeling, sculpting organic and inorganic structures.
  • Understanding of gameplay needs such as clarity & readability
  • Experience working with efficient techniques such as modular systems


  • Experience working on game with an isometric camera angle
  • Has experience working in a proprietary engine and/or middleware solution
  • Familiar with Unity or applicable game engines
  • Bilingual in Spanish, Portuguese, or any other language


  • 5+ years experience as a 3D character artist with at least 1 shipped title
  • BA or training in equivalent art fundamentals

In order to apply, please provide us with a link to your portfolio that gives us an overview of your skills and abilities.

Do you feel like you don’t meet each and every requirement on the job description? Many people don't apply for jobs unless they feel they exceed at every one of these job requirements. It’s very important for us at SEMC to ensure we have a diverse and inclusive group of talent, so please go ahead and apply even if you feel that you’re not a “perfect” fit! You just might be what we’re looking for!

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Super Evil Megacorp

Creator of beautiful, immersive cross-platform gaming experiences. Makers of Vainglory and upcoming Catalyst Black.