2D FX Artist

Tatsu Works

Anywhere Remote only

Full time

2D

Aug 30

We're looking for a 2D FX Artist who has the technique/knowledge to create effects for Unity usage. We are searching for someone who brings new expertise, is independent, has fresh ideas, and enjoys collaborating with a multi-national cross-functional remote team to develop highly engaging gameplay features and bring positive user experiences all year round.

Responsibilities

  • Creating 2D FX art assets that balance performance, efficiency, and artistry, to achieve optimal run time visual quality and game performance.
  • Research, experiment and derive effects from real-world or supernatural references before creating effects for gameplay.
  • Collaborates with the art director, artists, and programmers to ensure that FX meets the pipeline and workflow requirements.
  • Assist in developing workflow and content pipelines and tools for the art team. Creating tools and code to facilitate automated workflows
  • Analysing art asset performance efficiency and in-game usage to ensure excellent game performance by collaborating with engineers, artists, and designers.
  • Evaluating and sourcing the most efficient asset system or process that considers whether developing, co-developing or an off-the-shelf solution is best.
  • Sharing knowledge and best practices with teammates.

You may be a good fit if you:

  • Prior experience in creating 2D effects for one or more shipped games.
  • Experience working with a game engine (Unity is a plus) and its particle system.
  • Knowledge of building, implementing, and improving art tools in Unity.
  • Knowledge of Unity Video Effects Graph & particle effect system is also a plus.
  • Knowledge of content creation software, especially 3d Software like Maya/Blender and Photoshop.
  • Experience developing for cross-platforms and an excellent understanding of the performance characteristics of mobile hardware, Unity, scalability, performance profiling techniques, and optimisation (CPU / GPU / Shaders / Models).
  • Demonstrate advanced understanding of lighting, shader creation, particle effects and animation pipeline in games.
  • A good understanding of the technical aspects of game art creation.
  • The chops to lead the creation of high-quality game art efficiently.
  • Excellent multitasking, organisational, communication, and team collaboration skills.
  • Understand and embrace the speed of a growing startup
  • Comfortable in working with remote team members in various timezones
  • Willing to get your hands dirty and get work done
  • Have a strong interest in anime and mobile games
  • Experience with pixel art games will be a plus

Apply for this position Back to job

You must be logged in to to apply to this job.

Apply

Your application has been successfully submitted.

Please fix the errors below and resubmit.

Something went wrong. Please try again later or contact us.

Personal Information

Profile

View resume

Details

Tatsu Works

Combining our experience across different western and eastern mediums, we want to bring fresh community-driven perspectives to the RPG genre

{{notification.msg}}