Character Artist


United States 100% Remote

Full time


Jun 2

Mountaintop is a new game studio creating multiplayer games for players that crave a challenge. We’re an independent, remote-first studio primarily located in the US.

We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.

Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.

We’d love for you to join us.


We’re looking for a Character Artist who is passionate about creating inspiring characters. Awesome and inspiring characters make for great games, so you’ll play a crucial role in bringing our first title to life.


  • Modeling, texturing, creating UVs, and engine implementation of characters for a game developed with the Unreal Engine
  • Working with the art team and technical directors to establish best practices for the character assets and pipeline
  • Coordinating with third-party vendors to ensure the character assets they produce are high quality and consistent with the game’s art direction and technical specifications
  • Actively participate in technical and artistic problem-solving discussions that result in high quality and scalable solutions
  • Review assets to ensure they are technically sound and ready for rigging and animation
  • Closely collaborate with production and the rest of the art team to create and maintain a transparent and reliable schedule


  • A love for playing and making amazing games
  • A passion for creating amazing character models
  • A strong understanding of human anatomy
  • Experience with costume design and character customization
  • Experience leading or mentoring other artists
  • Expert-level knowledge of character modeling
  • Expert-level knowledge of character texturing in Substance Painter
  • Solid understanding of asset optimization techniques/challenges
  • Mastery over vertex normals' impact on low poly shading
  • Strong organizational and communication skills
  • Thrive in a team-oriented, creative environment
  • Self-motivated, with great time management skills
  • Willing to take risks and learn from failure


  • Strong portfolio of realistic and stylized characters for games
  • AAA game development experience a plus
  • Shooter game experience
  • Experience developing and maintaining shaders


  • Medical, Dental, Vision, and Life insurance (100% of premiums paid)
  • 401k plan
  • Flexible Spending Account (FSA)
  • Unlimited PTO
  • 8 weeks of paid maternity/paternity leave
  • Remote-work Friendly

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Mountaintop is a new game studio from veterans of Naughty Dog, Oculus, Respawn, Epic, Double Fine, and Hidden Path.