2D Spine Animator
We are building a futuristic and story-driven isometric MMO game.
Players will be able to socialize and interact with one another, fully customize their character,
acquire and furnish virtual rooms, earn unique achievements, embark on challenging quests in the open world,
take part in minigames, level up professions, and participate in global events, and more.
This position is entirely remote, therefore you can apply from anywhere around the globe.
-Design and create visually pleasing animations
-Maintain a consistent animation style with the project working hand in hand with the animation team, and development team.
-Implement your animations and make sure they are consistent and game ready, along with making any needed fixes to keep assets consistent and game ready.
-Ability to rig and animate in Spine.
-A strong understanding of animation fundamentals.
-Comfortable creating stylized character animations for RPG-style games, including idle, attacks, hit, death animations, and more.
-2+ years of experience in the video game industry.
-Proficiency in Spine and strong game animation skills.
-Ability to match the animation style of an existing product.
-Great sense for quality and acute attention to detail.
-Strong communication skills with the ability to take and deliver constructive feedback.
- Fully remote, set your own schedule from home.
- Work at a fast-growing startup.
- Professional and career development.
Your application has been successfully submitted.
Metaverse MMO currently in development