Blind Squirrel Games

Austin, TX, USA 100% Remote

Full time


Jan 25

This job is no longer accepting applications.

The Animator is responsible for work with the Animation Director, Art Director and Design Team on navigation, combat and cinematic storytelling for an upcoming game. We think โ€œmoment to moment funโ€ is the highest goal of any game. Core gameplay must be as exciting to watch as it is to play. We need an animator with the vision and clarity to achieve this goal.

Job Description

  • Create character animations through a blend of key-frame animation and motion capture
  • Work with motion capture data for both cinematic and in-game features
  • Implement gameplay animations into state machine
  • Facilitate and inform tool development
  • Collaborate with designers, artists, and programmers to establish, iterate, and refine the animation pipeline


  • 2+ years of professional gameplay animation experience
  • A strong demo reel that demonstrates expert knowledge of fundamental animation principles
  • Demonstrate proficient command of weight, timing, and posing through manipulating motion capture data as well as key-framing
  • High level of proficiency in Maya
  • Work well in a creative, team-oriented environment, exhibiting excellent communication, time-management, positive attitude and organizational skills
  • High proficiency in technical problem solving


  • A Bachelor's degree or diploma, with an emphasis in animation
  • Experience with MotionBuilder
  • AAA game development experience
  • 1 or more published titles working with first person or third person perspectives
  • Good technical knowledge of UE4 or other game engines
  • Knowledge of Perforce
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Blind Squirrel Games

We are a team of passionate game developers dedicated to creating AAA gaming experiences across all platforms.