This position will work closely with the art director to break through the boundaries of high-quality game visual effects. 3D artists should not only be familiar with conceptual model making, but also be familiar with the work contents of other departments, such as original painting design, scene splitting, lighting baking, etc
Required experience / skills:
• Master the next generation model making process, and be able to complete the production of high-quality models and maps.
• Excellent understanding of the original painting, able to control the art quality of the whole level as a whole.
• Good modeling ability and color control ability.
• Master the manufacturing skills of hard surface models such as vehicles and weapons.
• Self driven, good at communication
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