Producer (onsite/ remote)

abstraction

Eindhoven, North Brabant, Netherlands 100% Remote

Full time

Sep 27

Abstraction Games is an Independent Game Studio where we do our own games, as well as co-development work and adaptations of other games. We started 13 years ago as 2 people in a garden shed, and now have over 50 people in a newly renovated office just outside of Eindhoven, in the Netherlands. 

We encourage an open and collaborative atmosphere. We surround ourselves with incredibly talented people who naturally promote a culture of discovery and innovation. 

We are currently working on a new IP that we’re not quite ready to talk about here, but we are really excited about it! Additionally, we also do co-development work. As a small company, you’ll have a chance to work on many different projects. 

Some of our previous successes are Halo: The Master Chief Collection, Mass Effect: Legendary Edition, Baldur’s Gate 3, Surviving Mars, Frostpunk, Hotline Miami 1&2, Broforce, and many more!

Where We Are

Eindhoven is the tech center of The Netherlands and a thriving international city. It is very modern, progressive, and diverse. Small enough to explore on a bicycle, and large enough to house the technology university, a top-tier football team, and the longest bar and restaurant street in the country. 

Day in the life

In this role you will have:

Hands-on responsibilities:

  • Create in-game animations to the highest standard in line with the style demanded by the project.
  • Collaborate with other disciplines to ensure the animations work as intended in the game.
  • Manage/mentor internal and external animators.
  • Clean motion capture data and hand-key where necessary.
  • Make sure the technical and artistic quality of the project is met by collaborating with technical animators and senior artists and make changes when necessary.
  • Employ and incorporate feedback from Producer and Leads into work.
  • Help with optimization and debugging to fix the issues raised by testers.
  • Assist in the planning stages, paying consideration to the narrative and visual storytelling, while documenting intentions.
  • Must-have experience and skills

On day one we'll expect you to have:

  • Demo Reel of your best in-game animations.
  • Knowledge of Motion Capture.
  • Excellent skills and experience in 3D software (Max, Maya, Motion Builder).
  • Ability to animate realistic human motion and test in the engine.
  • Good knowledge of the video game development process and production pipelines.
  • Experience with Unreal Engine is desirable.
  • Proficient at rigging and skinning desirable.
  • What separates the best from the rest

Added bonuses you have experience in:

  • 4+ years experience in an Animator role
  • Good understanding of Unity or Unreal
  • Experience with any of the following - Max, Maya or Motion Builder
  • Knowledge of anatomy and body mechanics
  • Good understanding of skinning and rigging assets
  • Experience of Motion Capture
  • Knowledge of tools such as MEL/Python/PyMel or similar

Work location and time zone

  • Fully remote during and post COVID-19 pandemic or onsite
  • Working hours are within the European time zone (CET).
  • Team culture
  • Embrace our core values:
  • Go beyond boundaries!
  • Use a “First Principles” approach.
  • Take nothing at face value.
  • Define your own path around obstacles.
  • Embrace ideas that almost anyone would consider outrageous.

Excel!

  • Perform exceptionally well.
  • Strive for symmetry (or intentional dissymmetry), beauty and polish.
  • Craft meticulously. Don’t stop when “it’s good enough…”.
  • Move mountains.

Be nice!

  • Apply the Most Respectful Interpretation approach with one another.
  • Maintain a safe environment for us, our partners and consumers.
  • Be transparent and do not keep up appearances.
  • Be candid and call out someone’s mistake but be nice about it. If you haven’t learned how to do this yet, learn it now.
  • Be respectful of other people’s time. Be punctual, prepared, and brief.

Grow!

  • Seek hard problems to solve.
  • Be better than yesterday.
  • Step out of your comfort zone often, take risks, make mistakes and learn from them.
  • Fail fast to succeed sooner.
  • Challenge each other to keep growing.
  • Blame none other but yourself, embrace failure and move on.

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abstraction

Beyond Boundaries

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