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Free Range Games grows games the old fashioned way: we don’t put our devs in cages, we work distributedly, and we don’t use toxic work/life trade-offs. Some of our crafters have worked together from PS1 to PS5 and will tell you about carving games one triangle at a time from punch cards.
We are some of the folk behind Spider-man, Tony Hawk, Lord of the Rings, Twitch Sings, Oddworld, Shrek Super Slam, and dozens of mobile and web games. We believe every member of the team has a voice in what the game should be.
You might have seen we have a whole crop of VR games and enterprise products coming up, but what we need you for to do is one of our Unreal next gen big budget games. We need great, self-driven, challenge-seeking developers to join us in creating something really special on the latest consoles. We like developers who thrive under management neglect.
Here at FRG, we care about one thing, and that’s making a great cup of game. Sure, it may take longer to brew, and we might not call it fancy names, but I guess we just care a little more. And that’s why Free Range Games are still made by the finest devs we can muster. Cooler games for a hipper world, focused on unique mechanics and moments of wonder rather than “hours of content” and “key performance indicators.”
We prioritize community, family, and love-of-gaming over process, crunching, and TPS reports. And maybe that’s what you want too.
Free Range Games is looking for a Character TD to join our growing AAA Unreal teams. You will have exceptional technical skills in rigging, an artistic eye and a passion for video games.
Design, create, test, and maintain character rigs/setups
Work with modelers to create a model that meets technical needs
Collaborate with animators to design motion controls
Develop and maintain character motion and deformation systems
Develop new techniques and processes to solve character production challenges
Capable of writing pipeline tools to streamline the setup process
Work with production management to prioritize tasks
Additional responsibilities may be assigned as needed
5+ years of production experience
In-depth knowledge of Maya
Experience with Unreal’s character and animation pipeline
Strong understanding of both Figure and Facial Anatomy
Complex character/vehicle rigging experience in Maya (in film, broadcast, or game environments)
Programming experience with scripting languages such as Python and MEL
Experience setting up production pipelines, while being able to follow guidelines
The ability to take initiative and work independently
Bonus: Experience with technical art and visual effects
Bonus: Solid Linear Algebra
Bonus:Experience writing Physics systems
Bonus: Experience using Physics systems (NCloth, etc
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Developing games on the edge of a new frontier