Remote Environment Artist

DECA Games

This is a remote position. You can work from anywhere in the world in the CET timezone (9 a.m. - 6 p.m. CET). Remote only

Full time

Environment Artist


Nov 9

As an Environment Artist at DECA, you will be an essential contributor to the creation of the game world's visuals. You'll collaborate with a dedicated team of artists, designers, and engineers to design, model, and texture environments, breathing life into the virtual worlds that will captivate players. If you have a passion for world-building and the creative skills to make it a reality, we want you to be part of our exciting journey.

This is a remote position. You can work from anywhere in the world in the CET timezone (9 a.m. - 6 p.m. CET).


  • Design and create visually stunning and immersive 3D environments, landscapes, and assets that seamlessly blend with the game's narrative and art direction.
  • Contribute to the development of game worlds, including terrain, architecture, vegetation, and props. Ensure consistency with the game's lore and thematic elements.
  • Exhibit good color theory and technical expertise in architectural layout, lighting, scene composition, and environmental FX polish (bloom, color adjust, fog, etc.).
  • Creatively model from rudimentary or unfinished concepts, showing an a.m.understanding of the goals of the design, to final, production-ready models.
  • Produce high-quality textures and materials to breathe life into the game's environment, emphasizing realism and visual appeal.
  • Create shaders for environment assets, volumetrics, decals, ambient effects, etc.
  • Collaborate with technical artists and engineers to optimize assets for in-game performance while maintaining artistic integrity.
  • Work closely with art directors, level designers, and other artists to ensure that environmental art aligns with the game's overall vision.
  • Provide feedback on environmental art created by other team members, ensuring it meets the established standards.
  • Maintain comprehensive documentation and asset libraries for environmental assets.


  • Proven experience in environment art for video games, particularly in MMOs or open-world games.
  • Ability to take 2D concept art to completion.
  • Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, ZBrush, Substance Painter, Photoshop).
  • Strong understanding of lighting, composition, and color theory.
  • Knowledge of game development pipelines and the ability to work with various game engines, experience with in-house engines is a plus.
  • Strong teamwork and communication skills, with the ability to collaborate effectively with cross-functional teams.
  • Ability to provide feedback to outsourcers.
  • A good understanding of MMO games, storytelling, and world-building.


  • Remote first company culture.
  • Flexible work hours to support a personal work-life balance.
  • Weekly remote Embodiment@Work breathing and workout exercises.
  • Online language classes: English, German, French, Spanish etc.
  • Working in a multicultural environment with people from over 30 different countries.
  • Flat hierarchies with an open-door policy.

Apply for this position Back to job

You must be logged in to apply to this job.

DECA Games

We are the best in the industry at live operations of free to play games